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Have we lost the dungeon?
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<blockquote data-quote="JamesDJarvis" data-source="post: 2258166" data-attributes="member: 2515"><p>""=John MorrowI'm not talking about Metamorphosis Alpha, per se, but about how people were already running their role-playing games in 1976 or so. As I said earlier, Bill Armintrout's article in The Space Gamer #42 makes his game sound like anything but a dungeon in space and he discusses playing sub-optimal characters that have to rely on others, romantic subplots, guest players running NPCs, players helping to create setting elements, etc. -- all very "mature" ideas. Perhaps a lot of the published material suggested "play dungeons only" but a lot of people, even back then, were doing much more than playing dungeons only.</p><p>""</p><p></p><p>Seeing as the implict goal in early RPGs was for characters to become leaders i don't find articles like the one you mention overly remarkable. Write ups of early games make it prety clear that a PCs relation to npcs was an important part of the game; accquirring allies and minions was of importance to those seeking success and power with the game.</p><p></p><p></p><p>The original Metamophosis Alpha as dungeon isn't a very broad stretch of the definition of dungeon actually. The dungeon in this question is an enigmatic confined environment of unkown typography filled with hideous dangers that a band of individuals willing to commit theft and violence are set loose within to explore and dominate on a quest for personal and/or group power.</p><p></p><p>Space:1999 isn't a dungeon and Logan's Run isn't either because they don't focus of the accuisition of power as motivators for the characters. Space 1999 is actually a homesteading western and Logan's Run is a retelling of the Oddessey.</p></blockquote><p></p>
[QUOTE="JamesDJarvis, post: 2258166, member: 2515"] ""=John MorrowI'm not talking about Metamorphosis Alpha, per se, but about how people were already running their role-playing games in 1976 or so. As I said earlier, Bill Armintrout's article in The Space Gamer #42 makes his game sound like anything but a dungeon in space and he discusses playing sub-optimal characters that have to rely on others, romantic subplots, guest players running NPCs, players helping to create setting elements, etc. -- all very "mature" ideas. Perhaps a lot of the published material suggested "play dungeons only" but a lot of people, even back then, were doing much more than playing dungeons only. "" Seeing as the implict goal in early RPGs was for characters to become leaders i don't find articles like the one you mention overly remarkable. Write ups of early games make it prety clear that a PCs relation to npcs was an important part of the game; accquirring allies and minions was of importance to those seeking success and power with the game. The original Metamophosis Alpha as dungeon isn't a very broad stretch of the definition of dungeon actually. The dungeon in this question is an enigmatic confined environment of unkown typography filled with hideous dangers that a band of individuals willing to commit theft and violence are set loose within to explore and dominate on a quest for personal and/or group power. Space:1999 isn't a dungeon and Logan's Run isn't either because they don't focus of the accuisition of power as motivators for the characters. Space 1999 is actually a homesteading western and Logan's Run is a retelling of the Oddessey. [/QUOTE]
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