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Have we lost the dungeon?
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<blockquote data-quote="John Morrow" data-source="post: 2258807" data-attributes="member: 27012"><p>Ebay? I got mine in 1981 but I've seen them on Ebay, including that issue. I actually recommend getting a hold of almost any The Space Gamer with an issue number in the 40s or 50s and almost any issue of Different Worlds.</p><p></p><p>(Edit: Just to set expectations, this was a two or three page article. It's packed full of great anecdotes and some still-good advice but don't expect the Holy Grail.)</p><p></p><p>In addition to that Bill (W. G.) Armintrout article, Glenn Blacow's "Aspects of Adventure Gaming" appeared in Different Worlds in October 1980, discussing gaming styles in categories that still hold up pretty well today (they are the basis of the categories Robin Laws uses in <u>Robin's Laws</u>). You <em>can</em> find that article online here:</p><p></p><p><a href="http://www.darkshire.net/~jhkim/rpg/theory/models/blacow.html" target="_blank">http://www.darkshire.net/~jhkim/rpg/theory/models/blacow.html</a></p><p></p><p>And bear in mind that Glenn Blacow's article, like Bill Armintrout's article, discusses issues that existed well before 1980 or 1981. That means that there were people doing real role-playing and storytelling and not just dungeon crawls even back in those days.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2258807, member: 27012"] Ebay? I got mine in 1981 but I've seen them on Ebay, including that issue. I actually recommend getting a hold of almost any The Space Gamer with an issue number in the 40s or 50s and almost any issue of Different Worlds. (Edit: Just to set expectations, this was a two or three page article. It's packed full of great anecdotes and some still-good advice but don't expect the Holy Grail.) In addition to that Bill (W. G.) Armintrout article, Glenn Blacow's "Aspects of Adventure Gaming" appeared in Different Worlds in October 1980, discussing gaming styles in categories that still hold up pretty well today (they are the basis of the categories Robin Laws uses in [u]Robin's Laws[/u]). You [i]can[/i] find that article online here: [url]http://www.darkshire.net/~jhkim/rpg/theory/models/blacow.html[/url] And bear in mind that Glenn Blacow's article, like Bill Armintrout's article, discusses issues that existed well before 1980 or 1981. That means that there were people doing real role-playing and storytelling and not just dungeon crawls even back in those days. [/QUOTE]
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