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Have we misunderstood the shield and sword fighter (or warrior)?
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<blockquote data-quote="Neonchameleon" data-source="post: 8782212" data-attributes="member: 87792"><p>This IMO isn't the problem at all. The problem is threefold:</p><ul> <li data-xf-list-type="ul">Sword and Board combat basically caps when your Str hits 20</li> <li data-xf-list-type="ul">Str sword & board is no better than Dex sword & board at hitting people thanks to the rapier being as good as the longsword. And it's worse >90% of the rest of the time.</li> <li data-xf-list-type="ul">Synergies and anti-synergies apply</li> </ul><p>First increasing your strength bonus by +1 has <em>roughly</em> the combat effectiveness of either Great Weapon Master or Polearm Master assuming you have no other relevant bonuses - and no other feat comes terribly close (not even Sentinel). I can't be bothered to go through the math here - but what this means in practice is that there are three ASI equivalents possible for either greatweapon or polearm fighters and only two for sword & board fighters. This means that the sword & board fighter lags behind badly at level 8 when you get your third ASI unless you switch to one handed spear & shield/polearm master (and see below for why that doesn't always work). </p><p></p><p>Second the Versatile ability of the Longsword is a ribbon ability that almost no one uses (especially with duelist style). What this means in practice is that if you assume equivalent stats a Dex based sword & board fighter with a rapier will do exactly the same damage as a Str based fighter with a longsword. But (even assuming heavy armour) Dex applies to initiative, one of your best saves, and multiple skills including stealth. Dex >> Str. Further if you want Dex-melee there's a good case for going ranger not fighter for a whole lot of interesting choices. </p><p></p><p>Finally there are synergies - with sword & board being the basic "nothing to see here".</p><ul> <li data-xf-list-type="ul">Great Weapon Master <em>really</em> gains from easy attack modifiers, so it's awesome for reckless barbarians and for battlemasters</li> <li data-xf-list-type="ul">Polearm Master requires bonus actions and benefits from static damage boosts so it's best with Paladins. The Barbarian uses a bonus action to enter Rage and the Fighter for Second Wind. And subclasses like Echo Knight and Rune Knight use bonus actions for their class features a lot</li> <li data-xf-list-type="ul">Polearms (and especially PAM) work better with duelist than with Great Weapon <em>Fighter</em>. It's one of the many things that leads to the spear-and-shield combination.</li> </ul><p>But I think the big thing is that the sword & board fighters stop scaling with ASIs at level 6 for fighters and 8 for anyone else - and the great weapons and polearms at 8/12. And they don't just stop but might as well be dex based.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8782212, member: 87792"] This IMO isn't the problem at all. The problem is threefold: [LIST] [*]Sword and Board combat basically caps when your Str hits 20 [*]Str sword & board is no better than Dex sword & board at hitting people thanks to the rapier being as good as the longsword. And it's worse >90% of the rest of the time. [*]Synergies and anti-synergies apply [/LIST] First increasing your strength bonus by +1 has [I]roughly[/I] the combat effectiveness of either Great Weapon Master or Polearm Master assuming you have no other relevant bonuses - and no other feat comes terribly close (not even Sentinel). I can't be bothered to go through the math here - but what this means in practice is that there are three ASI equivalents possible for either greatweapon or polearm fighters and only two for sword & board fighters. This means that the sword & board fighter lags behind badly at level 8 when you get your third ASI unless you switch to one handed spear & shield/polearm master (and see below for why that doesn't always work). Second the Versatile ability of the Longsword is a ribbon ability that almost no one uses (especially with duelist style). What this means in practice is that if you assume equivalent stats a Dex based sword & board fighter with a rapier will do exactly the same damage as a Str based fighter with a longsword. But (even assuming heavy armour) Dex applies to initiative, one of your best saves, and multiple skills including stealth. Dex >> Str. Further if you want Dex-melee there's a good case for going ranger not fighter for a whole lot of interesting choices. Finally there are synergies - with sword & board being the basic "nothing to see here". [LIST] [*]Great Weapon Master [I]really[/I] gains from easy attack modifiers, so it's awesome for reckless barbarians and for battlemasters [*]Polearm Master requires bonus actions and benefits from static damage boosts so it's best with Paladins. The Barbarian uses a bonus action to enter Rage and the Fighter for Second Wind. And subclasses like Echo Knight and Rune Knight use bonus actions for their class features a lot [*]Polearms (and especially PAM) work better with duelist than with Great Weapon [I]Fighter[/I]. It's one of the many things that leads to the spear-and-shield combination. [/LIST] But I think the big thing is that the sword & board fighters stop scaling with ASIs at level 6 for fighters and 8 for anyone else - and the great weapons and polearms at 8/12. And they don't just stop but might as well be dex based. [/QUOTE]
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Have we misunderstood the shield and sword fighter (or warrior)?
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