Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Have we misunderstood the shield and sword fighter (or warrior)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8788509" data-attributes="member: 6795602"><p><strong>The relevant rules:</strong></p><p></p><p>Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2, You can benefit from only one shield at a time.</p><p></p><p>Don. This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor.</p><p></p><p>Doff. This is the time it takes to take off armor. If you have help, reduce this time by half.</p><p></p><p><strong>The argument -</strong></p><p>1. You do not benefit from the shields AC unless it was donned.</p><p>2. Wielding a shield increases your AC by 2.</p><p>3. We can thus conclude that the only way to benefit from a shields +2 AC is by wielding and donning said shield.</p><p>4. That necessitates the question what is the difference between wielding and donning?</p><p>5. My contention is that wielding a shield in 5e is done by donning it and to stop wielding a shield in 5e is by doffing it.</p><p>6. Therefore, the only way to stop wielding a shield is by doffing it.</p><p></p><p>I really don't understand the notion that the 5e rules support being able to don the shield without wielding it.</p><p></p><p><strong>Fiction and Realism</strong></p><p>Fictionally, one can think of a D&D shield being strapped onto your arm. Realistically these types of shields were not typically just strapped to your arm because force (to the upper part of the shield for example) can cause them to rotate around the arm and end up out of position, becoming a hindrance more than a benefit. One would typically strap their arm in so that there was also a handle or strap over the hand to hold on to in order to prevent the rotation of the shield around the arm.</p><p></p><p><strong>Unrealistic Combat Rounds</strong></p><p>Combat is split up in turn based order. This means your loadout for attacking could potentially be different than your loadout for offturn defense. The game recognizes this and puts limitations on your ability to change out equipment. One such limitation is imposed on shields requiring them an action to equip or unequip. This is specifically to prevent many non-genre appropriate shenanigans.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8788509, member: 6795602"] [B]The relevant rules:[/B] Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2, You can benefit from only one shield at a time. Don. This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor. Doff. This is the time it takes to take off armor. If you have help, reduce this time by half. [B]The argument -[/B] 1. You do not benefit from the shields AC unless it was donned. 2. Wielding a shield increases your AC by 2. 3. We can thus conclude that the only way to benefit from a shields +2 AC is by wielding and donning said shield. 4. That necessitates the question what is the difference between wielding and donning? 5. My contention is that wielding a shield in 5e is done by donning it and to stop wielding a shield in 5e is by doffing it. 6. Therefore, the only way to stop wielding a shield is by doffing it. I really don't understand the notion that the 5e rules support being able to don the shield without wielding it. [B]Fiction and Realism[/B] Fictionally, one can think of a D&D shield being strapped onto your arm. Realistically these types of shields were not typically just strapped to your arm because force (to the upper part of the shield for example) can cause them to rotate around the arm and end up out of position, becoming a hindrance more than a benefit. One would typically strap their arm in so that there was also a handle or strap over the hand to hold on to in order to prevent the rotation of the shield around the arm. [B]Unrealistic Combat Rounds[/B] Combat is split up in turn based order. This means your loadout for attacking could potentially be different than your loadout for offturn defense. The game recognizes this and puts limitations on your ability to change out equipment. One such limitation is imposed on shields requiring them an action to equip or unequip. This is specifically to prevent many non-genre appropriate shenanigans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Have we misunderstood the shield and sword fighter (or warrior)?
Top