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*Dungeons & Dragons
Have we rebalanced the Champion Yet?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7941847" data-attributes="member: 6871653"><p>I would suggest just using the UA: Brute instead of the champion. With their save bonus, ''weapon expertise (extra damage), extra fighting style etc, it feels like and old-school fighter while being mostly on-par with the BM.</p><p></p><p>As a side note, this is an alternate feature my players can take when playing a barbarian. I have the same problem with deliberate rage as you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Alternate Feature: Rage</p><p>The sting from your foes' attacks fuel the mighty fury that</p><p>burns within you. Each time an hostile creature hit you for 5</p><p>damage (after resistances, immunities or damage reduction)</p><p>or more, mark a level of rage. You can also use your reaction</p><p>to mark a level of rage when you fail a saving throw or a skill</p><p>check. The levels of rage are cumulative. Your rage lasts for 1</p><p>minute. It ends and reset to 0 level of rage early if you are</p><p>knocked unconscious or if your turn ends and you haven't</p><p>attacked a hostile creature since your last turn or taken</p><p>damage since then. You can also end your rage on your turn</p><p>as a bonus action.</p><p></p><p>1. You have advantage on Strength checks and Strength</p><p>saving throws.</p><p>2. Your melee attacks using your Strength deals +2 damage</p><p>3. You have resistance to Bludgeoning, Slashing and</p><p>Piercing damage</p><p>4. Your melee attacks using your Strength deals +4 damage</p><p>5. After a hit from a melee attack using your Strength, the</p><p>target's speed is reduced by 15 feet until the end of its next</p><p>turn</p><p>6. After you hit an hostile creature with a melee attack</p><p>using your Strength, you deal damage equals to half the</p><p>damage you did on your damage roll to every creature or</p><p>your choice within 5 feet.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7941847, member: 6871653"] I would suggest just using the UA: Brute instead of the champion. With their save bonus, ''weapon expertise (extra damage), extra fighting style etc, it feels like and old-school fighter while being mostly on-par with the BM. As a side note, this is an alternate feature my players can take when playing a barbarian. I have the same problem with deliberate rage as you :P Alternate Feature: Rage The sting from your foes' attacks fuel the mighty fury that burns within you. Each time an hostile creature hit you for 5 damage (after resistances, immunities or damage reduction) or more, mark a level of rage. You can also use your reaction to mark a level of rage when you fail a saving throw or a skill check. The levels of rage are cumulative. Your rage lasts for 1 minute. It ends and reset to 0 level of rage early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. 1. You have advantage on Strength checks and Strength saving throws. 2. Your melee attacks using your Strength deals +2 damage 3. You have resistance to Bludgeoning, Slashing and Piercing damage 4. Your melee attacks using your Strength deals +4 damage 5. After a hit from a melee attack using your Strength, the target's speed is reduced by 15 feet until the end of its next turn 6. After you hit an hostile creature with a melee attack using your Strength, you deal damage equals to half the damage you did on your damage roll to every creature or your choice within 5 feet. [/QUOTE]
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Have we rebalanced the Champion Yet?
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