Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Have we rebalanced the Champion Yet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 7942261" data-attributes="member: 72555"><p>Here is a stab at Champ:</p><p></p><p><strong>Improved Critical</strong></p><p></p><p>[Unchanged]</p><p></p><p><strong>Get Back Up</strong></p><p></p><p>You can expend your reaction when reduced to 0 HP to use your second wind, if available. Your HP are set to the amount healed by second wind, instead of 0, and additional damage is ignored. When you use your second wind, you gain advantage on all weapon attacks, saving throws and ability checks until the end of your next turn.</p><p></p><p><strong>Remarkable Athlete</strong></p><p></p><p>Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. If you are proficient in Athletics or Acrobatics, you may add your proficiency bonus twice to such rolls instead of once.</p><p></p><p>In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength(Athletics) modifier.</p><p></p><p><strong>Practice makes Perfect</strong></p><p></p><p>At 10th level, you can choose a second option from the Fighting Style class feature, and you can use Second Wind an additional time before taking a short or long rest.</p><p></p><p><strong>Superior Critical</strong></p><p></p><p>[Unchanged]</p><p></p><p><strong>Survivor</strong></p><p></p><p>At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points. In addition, you roll all saving throws with advantage.</p><p></p><p>---</p><p></p><p>I think this remains simple, but is now significantly stronger.</p><p></p><p>Second Wind has synergy with its crit-fishing. It gives a survival boost as well (reaction second wind) if you don't want to be aggressive. Using it "early" gives you more offence, saving it for ignore 0 is more defence.</p><p></p><p>The 2nd fighting style (aka +1 AC or similar) also gives another second wind use.</p><p></p><p>To Survivor I added advantage on all saving throws (including death saving throws). That with Indomidable makes this Champion harder to put down.</p><p></p><p>I was tempted to add a "when reduced to 0 HP by damage, make a Constitution saving throw against the damage taken; if you succeed, you are instead reduced to 1 HP" die-hard to it.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7942261, member: 72555"] Here is a stab at Champ: [B]Improved Critical[/B] [Unchanged] [B]Get Back Up[/B] You can expend your reaction when reduced to 0 HP to use your second wind, if available. Your HP are set to the amount healed by second wind, instead of 0, and additional damage is ignored. When you use your second wind, you gain advantage on all weapon attacks, saving throws and ability checks until the end of your next turn. [B]Remarkable Athlete[/B] Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. If you are proficient in Athletics or Acrobatics, you may add your proficiency bonus twice to such rolls instead of once. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength(Athletics) modifier. [B]Practice makes Perfect[/B] At 10th level, you can choose a second option from the Fighting Style class feature, and you can use Second Wind an additional time before taking a short or long rest. [B]Superior Critical[/B] [Unchanged] [B]Survivor[/B] At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points. In addition, you roll all saving throws with advantage. --- I think this remains simple, but is now significantly stronger. Second Wind has synergy with its crit-fishing. It gives a survival boost as well (reaction second wind) if you don't want to be aggressive. Using it "early" gives you more offence, saving it for ignore 0 is more defence. The 2nd fighting style (aka +1 AC or similar) also gives another second wind use. To Survivor I added advantage on all saving throws (including death saving throws). That with Indomidable makes this Champion harder to put down. I was tempted to add a "when reduced to 0 HP by damage, make a Constitution saving throw against the damage taken; if you succeed, you are instead reduced to 1 HP" die-hard to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Have we rebalanced the Champion Yet?
Top