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Community
General Tabletop Discussion
*Dungeons & Dragons
Have we rebalanced the Champion Yet?
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<blockquote data-quote="DEFCON 1" data-source="post: 7942293" data-attributes="member: 7006"><p>Why not wait until you find out if you actually end up with two different Fighters in your game? Because comparing the damage of the Champion and the Battlemaster is unnecessary if you don't have both actually competing against each other at the table.</p><p></p><p>There is never any point in trying to "balance" fictionalized PC builds against each other... because you spend all this time doing it only to discover no one takes any of the builds you spent all this time rebalancing. Heck even now you could try and rebalance the Champion against this fictional Battlemaster build... only to find out after the fact that your BM player decided to take a number of maneuvers that <em>don't grant</em> damage bonuses to the Battlemaster. They took Evasive Footwork, Parry, and Precision Attack, and now all of a sudden your Champion is far outpacing the Battlemaster in damage. All this work and you went too far in the opposite direction. So why not just let your players take what they want... not worry about white-room "balance" right now... and then see how the game goes? Wait until you actually <em>have</em> a table with a Champion and a Battlemaster together and one of them is actually being outclassed by the other before bothering to try and "fix" things.</p><p></p><p>...unless of course you are doing all of this work just because you're bored and it's a fun thought experiment to do while you whittle away the time until the game actually starts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If that's the case, then go for it! I'm all about playing around and experimenting with potential house rules just to keep my mind busy in the downtime, knowing full well the ideas and solutions I come up with will never actually mean anything or get used.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7942293, member: 7006"] Why not wait until you find out if you actually end up with two different Fighters in your game? Because comparing the damage of the Champion and the Battlemaster is unnecessary if you don't have both actually competing against each other at the table. There is never any point in trying to "balance" fictionalized PC builds against each other... because you spend all this time doing it only to discover no one takes any of the builds you spent all this time rebalancing. Heck even now you could try and rebalance the Champion against this fictional Battlemaster build... only to find out after the fact that your BM player decided to take a number of maneuvers that [I]don't grant[/I] damage bonuses to the Battlemaster. They took Evasive Footwork, Parry, and Precision Attack, and now all of a sudden your Champion is far outpacing the Battlemaster in damage. All this work and you went too far in the opposite direction. So why not just let your players take what they want... not worry about white-room "balance" right now... and then see how the game goes? Wait until you actually [I]have[/I] a table with a Champion and a Battlemaster together and one of them is actually being outclassed by the other before bothering to try and "fix" things. ...unless of course you are doing all of this work just because you're bored and it's a fun thought experiment to do while you whittle away the time until the game actually starts. :) If that's the case, then go for it! I'm all about playing around and experimenting with potential house rules just to keep my mind busy in the downtime, knowing full well the ideas and solutions I come up with will never actually mean anything or get used. [/QUOTE]
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Have we rebalanced the Champion Yet?
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