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Have we rebalanced the Champion Yet?
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<blockquote data-quote="NotAYakk" data-source="post: 7947483" data-attributes="member: 72555"><p>What is wrong with that is you are ignoring half of the sentence you quoted.</p><p></p><p>Notice you failed to mention 11-20. Almost as if the words I said had meaning.</p><p></p><p>When I type things, I do it for a reason. When you quote something and ignore half of it, and are confused, consider the possibility that the part you ignored might be why you are confused.</p><p></p><p>The other problem is I worded it poorly. So I'll try again.</p><p></p><p>The problem (champion sucks compared to BM) they are trying to correct is at level 3-10. The solution proposed (+2 damage per attack) has by the largest impact at 11-20, because it scales with taps (and accuracy), and taps (and accuracy) go up at 11 and 17 and 20. This is what I would describe as a poorly aimed solution, because it has a larger impact where there is a smaller problem, and a smaller impact where there is a larger problem.</p><p></p><p>You want a solution that is (a) simple (as this is the champion), and (b) has a larger impact, at least relative, at lower levels, and not at higher levels.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7947483, member: 72555"] What is wrong with that is you are ignoring half of the sentence you quoted. Notice you failed to mention 11-20. Almost as if the words I said had meaning. When I type things, I do it for a reason. When you quote something and ignore half of it, and are confused, consider the possibility that the part you ignored might be why you are confused. The other problem is I worded it poorly. So I'll try again. The problem (champion sucks compared to BM) they are trying to correct is at level 3-10. The solution proposed (+2 damage per attack) has by the largest impact at 11-20, because it scales with taps (and accuracy), and taps (and accuracy) go up at 11 and 17 and 20. This is what I would describe as a poorly aimed solution, because it has a larger impact where there is a smaller problem, and a smaller impact where there is a larger problem. You want a solution that is (a) simple (as this is the champion), and (b) has a larger impact, at least relative, at lower levels, and not at higher levels. [/QUOTE]
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Have we rebalanced the Champion Yet?
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