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Have we rebalanced the Champion Yet?
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<blockquote data-quote="FrogReaver" data-source="post: 7948284" data-attributes="member: 6795602"><p>IMO - you have to pick your balance point comparison first. If you are wishy washy with that then this will end up as a failed exercise. I don't care what you actually use so much that you pick one and stick to it</p><p></p><p>A few additional points:</p><p>1. Anything that modifies a champions attacks will be weaker than a battlemaster early and stronger than it later. There is no way around it</p><p>2. Which brings me to - You must think about the error tolerance. How close is close enough? To me a champion doing 20ish less damage per day at level 3-4 is acceptable. Is that for you? Him doing 50 more at level 20 is also acceptable.</p><p></p><p>For me the super simple solution of adding +2 damage or +1 hit / +1 dmg works great because it's within my tolerance for balanced (at least before feats).</p><p></p><p>If that doesn't work then the next simplest option to look would be to have a mechanic that adds damage to an attack once per turn.</p><p></p><p>If that doesn't work I think you are basically in activated ability territory as your next most simple mechanics.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7948284, member: 6795602"] IMO - you have to pick your balance point comparison first. If you are wishy washy with that then this will end up as a failed exercise. I don't care what you actually use so much that you pick one and stick to it A few additional points: 1. Anything that modifies a champions attacks will be weaker than a battlemaster early and stronger than it later. There is no way around it 2. Which brings me to - You must think about the error tolerance. How close is close enough? To me a champion doing 20ish less damage per day at level 3-4 is acceptable. Is that for you? Him doing 50 more at level 20 is also acceptable. For me the super simple solution of adding +2 damage or +1 hit / +1 dmg works great because it's within my tolerance for balanced (at least before feats). If that doesn't work then the next simplest option to look would be to have a mechanic that adds damage to an attack once per turn. If that doesn't work I think you are basically in activated ability territory as your next most simple mechanics. [/QUOTE]
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Have we rebalanced the Champion Yet?
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