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Have we rebalanced the Champion Yet?
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<blockquote data-quote="Paul Farquhar" data-source="post: 7950733" data-attributes="member: 6906155"><p>I'm not entirely sure this is correct. Or indeed that a half orc with a greataxe is the best option for champion. The Great Weapon Fighting style is the only style that is multiplied by critical hits, but gives a bigger bonus for 2H sword - a poor choice for a half orc. My calcs estimate 8.75 damage per hit for a 2H with GWF (including crits but not including ability score bonus). This rises to 9.17 for the champion.</p><p></p><p>Now, that doesn't take AC into account - I think most people are aware that as the roll required to hit the target gets higher, the proportion of hits that are crits increases (avoiding this was why 3rd edition had it's fiddly "confirm a critical" roll). Indeed a champion rolling a 19 doesn't just covert a hit into a crit, it can potentially convert a miss into a crit. Although situations where a 19 would be a miss are very infrequent in 5e.</p><p></p><p></p><p>The battlemaster rewards skilled play. That's the point. It's like a wizard. The wizard is awesome <em>if </em>they choose the right spell. But if they Fireball a demon they suck.</p><p></p><p>I never denied it. My point is, there is no reason why a player who cares about such things would choose to play a champion, so it doesn't matter. Battlemaster = generic fighting person. Champion = generic fighting person. Choose the one that suits you best.</p><p></p><p>"Supossed to be" doesn't make it true. And it quite clearly isn't. For it to be true all classes would have to have get same number of ASIs, which they don't.</p><p></p><p>Increasing a classes primary stat is better than increasing a secondary stat. Fighters increase strength before constitution. Thus ASI (primary) is worth more than ASI (secondary).</p><p></p><p>Feats are balanced to be equivalent to an ASI (Primary). Once a character has hit the cap in their primary ability - normally after two ASIs, choosing a feat is flat out better. This occurs at level 8 for a fighter but not until level 12 for most other classes.</p><p></p><p>I feel you haven't met many "Alices". The point is Alice doesn't care. Alice is more interested in court politics.</p><p>(Alice might get quite excited if she gets a critical hit though - crits are fun, even when combat is generally a chore to be endured before the next role play encounter).</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7950733, member: 6906155"] I'm not entirely sure this is correct. Or indeed that a half orc with a greataxe is the best option for champion. The Great Weapon Fighting style is the only style that is multiplied by critical hits, but gives a bigger bonus for 2H sword - a poor choice for a half orc. My calcs estimate 8.75 damage per hit for a 2H with GWF (including crits but not including ability score bonus). This rises to 9.17 for the champion. Now, that doesn't take AC into account - I think most people are aware that as the roll required to hit the target gets higher, the proportion of hits that are crits increases (avoiding this was why 3rd edition had it's fiddly "confirm a critical" roll). Indeed a champion rolling a 19 doesn't just covert a hit into a crit, it can potentially convert a miss into a crit. Although situations where a 19 would be a miss are very infrequent in 5e. The battlemaster rewards skilled play. That's the point. It's like a wizard. The wizard is awesome [I]if [/I]they choose the right spell. But if they Fireball a demon they suck. I never denied it. My point is, there is no reason why a player who cares about such things would choose to play a champion, so it doesn't matter. Battlemaster = generic fighting person. Champion = generic fighting person. Choose the one that suits you best. "Supossed to be" doesn't make it true. And it quite clearly isn't. For it to be true all classes would have to have get same number of ASIs, which they don't. Increasing a classes primary stat is better than increasing a secondary stat. Fighters increase strength before constitution. Thus ASI (primary) is worth more than ASI (secondary). Feats are balanced to be equivalent to an ASI (Primary). Once a character has hit the cap in their primary ability - normally after two ASIs, choosing a feat is flat out better. This occurs at level 8 for a fighter but not until level 12 for most other classes. I feel you haven't met many "Alices". The point is Alice doesn't care. Alice is more interested in court politics. (Alice might get quite excited if she gets a critical hit though - crits are fun, even when combat is generally a chore to be endured before the next role play encounter). [/QUOTE]
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Have we rebalanced the Champion Yet?
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