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Have we rebalanced the Champion Yet?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7951577" data-attributes="member: 6683613"><p>You are wrong about whom the name was chosen specifically to refer to. I can say this with certainty: <strong>I'm the one who chose it.</strong> My exact words were, and you can go back and check this, <em>"Alice wants a simple fighter"</em>. I did not specify why, because there are lots of possible reasons why, and Alice could have any of them. There may be some Alices who want a simple fighter and not care about how strong it is. There may be some Alices who want a simple fighter and do care about how strong it is. All -- I repeat, <em>all</em> -- that defines "Alice" is that she wants a simple fighter. And you can't seem to separate this one wish from a whole host of other assumptions about Alice's intentions and desires and playstyle, which is exactly the problem I was pointing out when I brought her up in the first place.</p><p></p><p></p><p>Because they want a simple fighter. And you've been telling me for pages and pages now that the battlemaster isn't that.</p><p></p><p></p><p>A battlemaster player has signed up for the "you have to play well to get full effectiveness" class. Yes, a battlemaster absolutely should be able to exceed a champion with good play. But they should not exceed a champion even with mediocre play. To assign some arbitrary numbers to this, say the battlemaster's effectiveness ranges between a 5 and a 10 depending on skill (assuming good-faith play -- no "doesn't roll superiority dice at all" strawmen). Currently the champion is at about a 4. It should be more like a 7. If the battlemaster player can't achieve a 7 and complains about it... git gud, scrub.</p><p></p><p>As for complexity... I'm not aware that I've made a single proposal to increase the champion's complexity. The closest such proposal I can think of is your suggestion that champions take Great Weapon Master.</p><p></p><p></p><p>It is very strange to assert that the vanilla fighter subclass which exists should only be played by inexperienced players who don't want to engage with combat, and also insist that no other vanilla fighter is allowed to exist. Neither claim seems like very good game design to me, but they are especially atrocious when taken together.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7951577, member: 6683613"] You are wrong about whom the name was chosen specifically to refer to. I can say this with certainty: [B]I'm the one who chose it.[/B] My exact words were, and you can go back and check this, [I]"Alice wants a simple fighter"[/I]. I did not specify why, because there are lots of possible reasons why, and Alice could have any of them. There may be some Alices who want a simple fighter and not care about how strong it is. There may be some Alices who want a simple fighter and do care about how strong it is. All -- I repeat, [I]all[/I] -- that defines "Alice" is that she wants a simple fighter. And you can't seem to separate this one wish from a whole host of other assumptions about Alice's intentions and desires and playstyle, which is exactly the problem I was pointing out when I brought her up in the first place. Because they want a simple fighter. And you've been telling me for pages and pages now that the battlemaster isn't that. A battlemaster player has signed up for the "you have to play well to get full effectiveness" class. Yes, a battlemaster absolutely should be able to exceed a champion with good play. But they should not exceed a champion even with mediocre play. To assign some arbitrary numbers to this, say the battlemaster's effectiveness ranges between a 5 and a 10 depending on skill (assuming good-faith play -- no "doesn't roll superiority dice at all" strawmen). Currently the champion is at about a 4. It should be more like a 7. If the battlemaster player can't achieve a 7 and complains about it... git gud, scrub. As for complexity... I'm not aware that I've made a single proposal to increase the champion's complexity. The closest such proposal I can think of is your suggestion that champions take Great Weapon Master. It is very strange to assert that the vanilla fighter subclass which exists should only be played by inexperienced players who don't want to engage with combat, and also insist that no other vanilla fighter is allowed to exist. Neither claim seems like very good game design to me, but they are especially atrocious when taken together. [/QUOTE]
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Have we rebalanced the Champion Yet?
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