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Have we rebalanced the Champion Yet?
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<blockquote data-quote="FrogReaver" data-source="post: 7951738" data-attributes="member: 6795602"><p>If a battlemaster dice has 0 damage impact it's because the player actively chose to use 1 of the following:</p><p>1. Evasive Footwork - Gain AC against OA's (position himself)</p><p>2. Parry - reduce damage from an attack (self survivability)</p><p>3 Rally - grant temp hp (party survivability)</p><p></p><p>That's the only maneuvers that have no affect on damage output. All of those are useful in other ways and in many cases could be more valuable than the damage that could otherwise be provided. </p><p></p><p>So you are right, the floor can be 0 damage. But if the floor is 0 damage then you still get the ability to more safely position oneself, to reduce damage, to grant temp hp - all of which are still not 0 floor maneuvers in terms of impact.</p><p></p><p></p><p></p><p>Doesn't matter.</p><p></p><p></p><p></p><p>Agreed - but the goal is to bring the champion up to par with the minimum amount of complexity. The least complex option (+2 dmg to all attacks) does a decent job IMO, but others feel it doesn't close the gap enough and so they introduce an insignificantly more complex option as an alternative.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7951738, member: 6795602"] If a battlemaster dice has 0 damage impact it's because the player actively chose to use 1 of the following: 1. Evasive Footwork - Gain AC against OA's (position himself) 2. Parry - reduce damage from an attack (self survivability) 3 Rally - grant temp hp (party survivability) That's the only maneuvers that have no affect on damage output. All of those are useful in other ways and in many cases could be more valuable than the damage that could otherwise be provided. So you are right, the floor can be 0 damage. But if the floor is 0 damage then you still get the ability to more safely position oneself, to reduce damage, to grant temp hp - all of which are still not 0 floor maneuvers in terms of impact. Doesn't matter. Agreed - but the goal is to bring the champion up to par with the minimum amount of complexity. The least complex option (+2 dmg to all attacks) does a decent job IMO, but others feel it doesn't close the gap enough and so they introduce an insignificantly more complex option as an alternative. [/QUOTE]
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Have we rebalanced the Champion Yet?
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