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Have You Actually Read the DM's Guide?
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<blockquote data-quote="Asisreo" data-source="post: 8180564" data-attributes="member: 7019027"><p>The 5e DMG is pretty solid, despite its criticisms. Calling it a core book is definitely not an overstatement. I crack it open every single prep session because it gives really good inspiration. </p><p></p><p>I've used Piety, Hero Points, Artifacts, Charms, Blessings, Trading Bars, Madness, Poison Extraction, Planar Travel, Traps, Improvised Damage, Downtime, NPC creation, Monster Creation, Spell Creation, Map Generation, Dungeon Generation, Waterborne Vehicles and Chases all in the same campaign. </p><p></p><p>Once I swallowed my pride and did things the way they said so, I was able to save myself from completely unnecessary headaches. If things weren't going well, I could easily make adjustments and a more complete experience rather than banging my head on the wall trying to reinvent training benefits. Its just too easy to add Blessing of Flying than to come up with a whole class feature shift to allow the Open Hand Monk to innately fly. </p><p></p><p>The inspiration is also incredibly good. I see Parcel of Land and I immediately know what the perfect reward for saving the Baron's daughter will be. I see River Ferry guides by a skeletal captain and I know where the River Styx passes through the material plane.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8180564, member: 7019027"] The 5e DMG is pretty solid, despite its criticisms. Calling it a core book is definitely not an overstatement. I crack it open every single prep session because it gives really good inspiration. I've used Piety, Hero Points, Artifacts, Charms, Blessings, Trading Bars, Madness, Poison Extraction, Planar Travel, Traps, Improvised Damage, Downtime, NPC creation, Monster Creation, Spell Creation, Map Generation, Dungeon Generation, Waterborne Vehicles and Chases all in the same campaign. Once I swallowed my pride and did things the way they said so, I was able to save myself from completely unnecessary headaches. If things weren't going well, I could easily make adjustments and a more complete experience rather than banging my head on the wall trying to reinvent training benefits. Its just too easy to add Blessing of Flying than to come up with a whole class feature shift to allow the Open Hand Monk to innately fly. The inspiration is also incredibly good. I see Parcel of Land and I immediately know what the perfect reward for saving the Baron's daughter will be. I see River Ferry guides by a skeletal captain and I know where the River Styx passes through the material plane. [/QUOTE]
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