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Have you (and to what extent) designed your own RPG?
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<blockquote data-quote="Kafen" data-source="post: 5013625" data-attributes="member: 11273"><p>Completed and Unpublished</p><p></p><p>Sci-fi tactical movement with RP based leveling for the story fans - the basic premise is that earth is under the heels of an alien race. The remnants of human society are nomadic drifters and seek to retake earth from the alien race holding it. Trouble is, the aliens are now long term residents with over a thousand years of history on Earth. And, the alien government that is at fault for the invasion no longer exists. So, the aliens seek to establish peaceful relations with the humans. The large body of humans are not eager for that results and want the aliens off their planet. </p><p></p><p>The resulting war is leaving the earth a waste land as the human ships jump into the system and pound the alien defenses with mass drivers, hyperspace weapons, and Rods ( large spaceships sized metal rods that earth ships drop into the lower atmosphere and act as kinetic weapons ). The aliens are currently holding the worst of it off. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I made most of tactical rules prior to the <em>thought</em> of the OGL. But, I am most likely going to shift over to the OGL and use tactical rules from one of the books I have on my shelves for speed of play. I will most likely move to OpenD6 for stats. </p><p></p><p>So, I could say that my system is unfinished, but version one is done with lots of room for improvement. The evolution of the ship combat systems in the modern RPGs leave me with a huge desire to improve my own system.</p></blockquote><p></p>
[QUOTE="Kafen, post: 5013625, member: 11273"] Completed and Unpublished Sci-fi tactical movement with RP based leveling for the story fans - the basic premise is that earth is under the heels of an alien race. The remnants of human society are nomadic drifters and seek to retake earth from the alien race holding it. Trouble is, the aliens are now long term residents with over a thousand years of history on Earth. And, the alien government that is at fault for the invasion no longer exists. So, the aliens seek to establish peaceful relations with the humans. The large body of humans are not eager for that results and want the aliens off their planet. The resulting war is leaving the earth a waste land as the human ships jump into the system and pound the alien defenses with mass drivers, hyperspace weapons, and Rods ( large spaceships sized metal rods that earth ships drop into the lower atmosphere and act as kinetic weapons ). The aliens are currently holding the worst of it off. :) I made most of tactical rules prior to the [i]thought[/i] of the OGL. But, I am most likely going to shift over to the OGL and use tactical rules from one of the books I have on my shelves for speed of play. I will most likely move to OpenD6 for stats. So, I could say that my system is unfinished, but version one is done with lots of room for improvement. The evolution of the ship combat systems in the modern RPGs leave me with a huge desire to improve my own system. [/QUOTE]
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Have you (and to what extent) designed your own RPG?
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