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General Tabletop Discussion
*TTRPGs General
Have you (and to what extent) designed your own RPG?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5020711" data-attributes="member: 710"><p>Of course I have dabbled, but nothing ever gets finished.</p><p></p><p>My first game design was not an RPG. It was a kind of dice game with props.</p><p>I was around 8 years or so. The idea was this: </p><p>Every player could a model police car (SIKU, Matchbox, something like that) and two dice (d6, I didn't know there were others at the time). On their turn, each player would roll 2d6. Than he would have to move the car while making the typical siren sound, one per point of the result. Who gets to the destination first wins.</p><p></p><p>The game worked fine when played by me, but I noticed that not every player might make the same sound or move the same speed, and I had to figure out how to compensate ... oh, shiny.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5020711, member: 710"] Of course I have dabbled, but nothing ever gets finished. My first game design was not an RPG. It was a kind of dice game with props. I was around 8 years or so. The idea was this: Every player could a model police car (SIKU, Matchbox, something like that) and two dice (d6, I didn't know there were others at the time). On their turn, each player would roll 2d6. Than he would have to move the car while making the typical siren sound, one per point of the result. Who gets to the destination first wins. The game worked fine when played by me, but I noticed that not every player might make the same sound or move the same speed, and I had to figure out how to compensate ... oh, shiny. [/QUOTE]
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Have you (and to what extent) designed your own RPG?
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