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Have you as DM ever decided a module goes too far? (Possible module spoilers)
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<blockquote data-quote="3catcircus" data-source="post: 3277841" data-attributes="member: 16077"><p>Hmm - I'm *running* Slavelords *now* - MY PLAYERS KEEP OUT!!!</p><p></p><p>I had to use the deus ex machina in a different way. Only one of the players wanted to really rescue Dame Gold's brother (I'm using Forgotten Realms) by going from Cormyr to Chult. They wanted to return to Nesme...</p><p></p><p>So, the party split up. Some of them got shanghaied through the use of "stasis-balls" - magical spheres that burst open and set up a temporal stasis field on the unlucky victim. So, the slavers just basically captured them while in stasis and chained 'em up in the ship. The others got called back by Spit to the burning wreckage, got the clues to the next locale, but got their asses handed to them by Agnar and his merry band - unconscious and left in an alley with most of their stuff gone. </p><p></p><p>If they had simply stuck together, they would've gotten the clues to the slavers, without me having to shanghai some of them. They later stated that their biggest concern was that they were doing everything in their power to make damn sure that they *weren't* going to Chult, because they didn't want to end up wandering the jungles, dieing of malaria.</p><p></p><p>Essentially - the initial shanghai is *unnecessary*. The "smoke of the little death and left in the caves" *should* be dependent upon whether or not they defeat the slavelords. This should be a BBEG deathmatch - no holds barred and the slavelords should be fully statted out like a PC. If the party wins - great. If they get defeated - they get a shot at payback after escaping from the caves. Two routes to the same goal - one easier, one harder.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3277841, member: 16077"] Hmm - I'm *running* Slavelords *now* - MY PLAYERS KEEP OUT!!! I had to use the deus ex machina in a different way. Only one of the players wanted to really rescue Dame Gold's brother (I'm using Forgotten Realms) by going from Cormyr to Chult. They wanted to return to Nesme... So, the party split up. Some of them got shanghaied through the use of "stasis-balls" - magical spheres that burst open and set up a temporal stasis field on the unlucky victim. So, the slavers just basically captured them while in stasis and chained 'em up in the ship. The others got called back by Spit to the burning wreckage, got the clues to the next locale, but got their asses handed to them by Agnar and his merry band - unconscious and left in an alley with most of their stuff gone. If they had simply stuck together, they would've gotten the clues to the slavers, without me having to shanghai some of them. They later stated that their biggest concern was that they were doing everything in their power to make damn sure that they *weren't* going to Chult, because they didn't want to end up wandering the jungles, dieing of malaria. Essentially - the initial shanghai is *unnecessary*. The "smoke of the little death and left in the caves" *should* be dependent upon whether or not they defeat the slavelords. This should be a BBEG deathmatch - no holds barred and the slavelords should be fully statted out like a PC. If the party wins - great. If they get defeated - they get a shot at payback after escaping from the caves. Two routes to the same goal - one easier, one harder. [/QUOTE]
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Have you as DM ever decided a module goes too far? (Possible module spoilers)
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