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Have you been disillusioned by the Forgotten Realms?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 2429413" data-attributes="member: 4682"><p>No I got your point. I was trying to help you see that <em>most</em> (but not all) complaints towards the Realms in this thread have nothing, nada, zilch, to do with "<em>rules and regulations</em> (as you explicitly claimed in your post#1), but with non-rules authorship of the setting. I can make the distinction, but I'm sorry you don't seem to. I can crack open my copy of The Magister and can differentiate between rules mechanics and the setting flavor written all around them.</p><p></p><p>I repeat my recommendation to familiarize yourself with Interpretive Theory and <a href="http://en.wikipedia.org/wiki/Literary_theory" target="_blank">Literary Theory</a>. Despite your rigorous statements to the contrary, many would take issue with your assertion that novels are static and have but a single interpretation... "PERIOD". It would help you with my analogy that apparently sailed over your head. I admit, it was probably a bit vague if you haven't heard of hermeneutics.</p><p></p><p></p><p>Don't be so coy. This is as good as saying that anyone who has a complaint is not a DM worth their weight in gold. So, if someone has a complaint with FR, ricoboc declares you not worth your weight in gold. Unworthy. Someone with complaints about FR should take that as a kindness? </p><p></p><p>What I was saying in my replies is that is elitist hogwash.</p><p></p><p>I'll repeat what I said that I believe explains why even <strong>the best DMs</strong>, the ones worth their weight in diamonds, dismiss FR (or any setting with excrutiating details and countless accessories). Sometimes it is too much effort for even the best of the best DMs because the problems they find with material published about the setting are so numerous they might as well write their own setting. They aren't unworthy DM's just because they don't want the hassle of patching what they see as flaws. They buy published worlds because they don't want the hassle of making everything up. So even the best DMs can have legitimate complaints worth voicing. They can own everything you do, they can understand everything you do, they can be as good a DM as you are, and they can still have lots to complain about because they have different values than you do about what is appealing.</p><p></p><p></p><p>Semantics. Fine. The Forgotten Realms game world <strong>is not</strong> a rules system. The Forgotten Realms game world <strong>is not</strong> a game. A game world is still a work of fiction, agree? A novel is a work of fiction, agree? A game is not fiction, agree? A system of rules is not fiction, agree? Does this help you with my analogy yet?</p><p></p><p>That was not the description of the Forgotten Realms. That was the description of the FRCS, which the blurb says... "<em>is fully updated and redesigned for the new edition of <strong><em>the D&D <u>game</u></em></strong>. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.</em> There is no game there. You can't buy the FRCS alone and "play" it as a game. D&D provides the game, the FRCS provides context for your imagination when playing D&D.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 2429413, member: 4682"] No I got your point. I was trying to help you see that [i]most[/i] (but not all) complaints towards the Realms in this thread have nothing, nada, zilch, to do with "[i]rules and regulations[/i] (as you explicitly claimed in your post#1), but with non-rules authorship of the setting. I can make the distinction, but I'm sorry you don't seem to. I can crack open my copy of The Magister and can differentiate between rules mechanics and the setting flavor written all around them. I repeat my recommendation to familiarize yourself with Interpretive Theory and [URL=http://en.wikipedia.org/wiki/Literary_theory]Literary Theory[/URL]. Despite your rigorous statements to the contrary, many would take issue with your assertion that novels are static and have but a single interpretation... "PERIOD". It would help you with my analogy that apparently sailed over your head. I admit, it was probably a bit vague if you haven't heard of hermeneutics. Don't be so coy. This is as good as saying that anyone who has a complaint is not a DM worth their weight in gold. So, if someone has a complaint with FR, ricoboc declares you not worth your weight in gold. Unworthy. Someone with complaints about FR should take that as a kindness? What I was saying in my replies is that is elitist hogwash. I'll repeat what I said that I believe explains why even [b]the best DMs[/b], the ones worth their weight in diamonds, dismiss FR (or any setting with excrutiating details and countless accessories). Sometimes it is too much effort for even the best of the best DMs because the problems they find with material published about the setting are so numerous they might as well write their own setting. They aren't unworthy DM's just because they don't want the hassle of patching what they see as flaws. They buy published worlds because they don't want the hassle of making everything up. So even the best DMs can have legitimate complaints worth voicing. They can own everything you do, they can understand everything you do, they can be as good a DM as you are, and they can still have lots to complain about because they have different values than you do about what is appealing. Semantics. Fine. The Forgotten Realms game world [b]is not[/b] a rules system. The Forgotten Realms game world [b]is not[/b] a game. A game world is still a work of fiction, agree? A novel is a work of fiction, agree? A game is not fiction, agree? A system of rules is not fiction, agree? Does this help you with my analogy yet? That was not the description of the Forgotten Realms. That was the description of the FRCS, which the blurb says... "[i]is fully updated and redesigned for the new edition of [b][i]the D&D [u]game[/u][/i][/b][i][u][/u][/i][u][/u]. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.[/i] There is no game there. You can't buy the FRCS alone and "play" it as a game. D&D provides the game, the FRCS provides context for your imagination when playing D&D. [/QUOTE]
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