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Have you been disillusioned by the Forgotten Realms?
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<blockquote data-quote="JohnRTroy" data-source="post: 2437026" data-attributes="member: 2732"><p>One thing I don't understand is when people say there is "too much diversity" and "not enough of a cohesive whole to the realms.</p><p></p><p>Ever take a look at Europe? Asia? How "cohesive" is Eurpoean culture, both now and in the middle ages? That type of diversity is more realistic than you'd get in another campaign setting. You want a basic culture that doesn't change, just stick to the North or the Dalelands or something. It's a high level of variety that provides options for a campaign. If it was all about the good guys vs. Mordor I'd think it would get boring pretty quick.</p><p></p><p>About the only negative I agree with was the Time of Troubles plot, because that really felt Shoehorned. I could not emphasize with any of the protagonists, especially since three of them became gods! </p><p></p><p></p><p></p><p>Technically, the Great Wheel wasn't entirely Gygax's idea. I think it feel to Kuntz and Ward who wrote the outline. Gary was working on a much more revised version of the planar cosmology--I like the Cube of the Inner Planes that appeared in Dragon 73. I think it would have been a lot cooler, tied into the nine Dimensions, all that. Sadly, it was never meant to be. But don't think the "Great Wheel" was a pure Gygaxain concept. It was likely going to be a bit looser than 1e.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 2437026, member: 2732"] One thing I don't understand is when people say there is "too much diversity" and "not enough of a cohesive whole to the realms. Ever take a look at Europe? Asia? How "cohesive" is Eurpoean culture, both now and in the middle ages? That type of diversity is more realistic than you'd get in another campaign setting. You want a basic culture that doesn't change, just stick to the North or the Dalelands or something. It's a high level of variety that provides options for a campaign. If it was all about the good guys vs. Mordor I'd think it would get boring pretty quick. About the only negative I agree with was the Time of Troubles plot, because that really felt Shoehorned. I could not emphasize with any of the protagonists, especially since three of them became gods! Technically, the Great Wheel wasn't entirely Gygax's idea. I think it feel to Kuntz and Ward who wrote the outline. Gary was working on a much more revised version of the planar cosmology--I like the Cube of the Inner Planes that appeared in Dragon 73. I think it would have been a lot cooler, tied into the nine Dimensions, all that. Sadly, it was never meant to be. But don't think the "Great Wheel" was a pure Gygaxain concept. It was likely going to be a bit looser than 1e. [/QUOTE]
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