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Have you been disillusioned by the latest WotC books?
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<blockquote data-quote="Kanegrundar" data-source="post: 2426511" data-attributes="member: 3913"><p>WotC is doing OK IMO.</p><p></p><p>HoB: Wasn't interested in, so I didn't look at it or buy it.</p><p></p><p>Champions of Ruin: I actually liked this book. It wasn't fantastic, but it was a simply good book for my campaign.</p><p></p><p>Weapons of Legacy: This is a pretty interesting book. I may tweak how legacies work, but overall I'm very happy with it.</p><p></p><p>Races of Eberron: This one was OK. It has some neat options for characters made from any of the 4 new Eberron races, but beyond that the fluff was merely OK.</p><p></p><p>DMGII: This is a great book for new DM's. For more experienced DM's, it can still be very useful, but not nearly as much as if you were just starting out.</p><p></p><p>Waterdeep: No interest in. </p><p></p><p>The Complete Series: Good book all around. Divine was the worst of the bunch, but there's still plenty of usable material in there, so it's not a wash-out. </p><p></p><p>The Races of series: These books get panned a lot. However, I liked each one. Sure, some of the new races weren't the greatest, but each one had a lot more good information (both crunch and fluff) than bad. Races of Stone and Races of the Wild are my favorites in the line. </p><p></p><p>Five Nations: I'm on the fence on this one. I may pick it up later.</p><p></p><p>D20 Past: Even with some of the complaints that have been fired at this book, it's full of solid ideas for adventures ranging from Pre-Revolutionary France and the Age of Pirates to the WW2 era. It doesn't cover everything, but I wasn't ever expecting it to.</p><p></p><p>D20 Apocalypse: This is one of the best, if not the best, supplements for the D20 Modern like. Good expanded rules for mutations, radiation poisoning, weird creatures, etc. Very good.</p><p></p><p>All in all, WotC is putting out solid products, IMO. I'm not interested in all their books, but I've never been that way. They aren't putting out anything really innovative or ground-breaking, just cruising along putting out decent books. If you want innovative, you really need to look at the 3rd party D20/OGL market.</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 2426511, member: 3913"] WotC is doing OK IMO. HoB: Wasn't interested in, so I didn't look at it or buy it. Champions of Ruin: I actually liked this book. It wasn't fantastic, but it was a simply good book for my campaign. Weapons of Legacy: This is a pretty interesting book. I may tweak how legacies work, but overall I'm very happy with it. Races of Eberron: This one was OK. It has some neat options for characters made from any of the 4 new Eberron races, but beyond that the fluff was merely OK. DMGII: This is a great book for new DM's. For more experienced DM's, it can still be very useful, but not nearly as much as if you were just starting out. Waterdeep: No interest in. The Complete Series: Good book all around. Divine was the worst of the bunch, but there's still plenty of usable material in there, so it's not a wash-out. The Races of series: These books get panned a lot. However, I liked each one. Sure, some of the new races weren't the greatest, but each one had a lot more good information (both crunch and fluff) than bad. Races of Stone and Races of the Wild are my favorites in the line. Five Nations: I'm on the fence on this one. I may pick it up later. D20 Past: Even with some of the complaints that have been fired at this book, it's full of solid ideas for adventures ranging from Pre-Revolutionary France and the Age of Pirates to the WW2 era. It doesn't cover everything, but I wasn't ever expecting it to. D20 Apocalypse: This is one of the best, if not the best, supplements for the D20 Modern like. Good expanded rules for mutations, radiation poisoning, weird creatures, etc. Very good. All in all, WotC is putting out solid products, IMO. I'm not interested in all their books, but I've never been that way. They aren't putting out anything really innovative or ground-breaking, just cruising along putting out decent books. If you want innovative, you really need to look at the 3rd party D20/OGL market. Kane [/QUOTE]
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