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Have you been following Mike Mearls' "Legends & Lore" column?
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<blockquote data-quote="Ron" data-source="post: 5680912" data-attributes="member: 1020"><p>People are reading too much in his column. Mearls is clearly stating where his sensibilities as a designer are and, obviously, they will point out where D&D is going, either in 4th edition and, eventually, in fifth edition, whenever it cames out (probably it will take afew years more).</p><p></p><p>As he pointed out several times, his job is not to design but rather manages the design team. He is throwing out ideas that will probably be picked and improved by his team or even discarded in favour of better ones, exactly how he sort of Mearls did with his own idea for skills in face of Monte Cook's option. By the way, there is no sign Cook is working with Mearls other than offering an idea he have after reading the column.</p><p></p><p>Still, it is easy to figure out Mearls' broad design goals. He wants D&D to be simpler and thus quicker to play and to offer some scalability in order to please different kind of players that might look for more or less structured rules set. I look forward to see how this will evolve.</p></blockquote><p></p>
[QUOTE="Ron, post: 5680912, member: 1020"] People are reading too much in his column. Mearls is clearly stating where his sensibilities as a designer are and, obviously, they will point out where D&D is going, either in 4th edition and, eventually, in fifth edition, whenever it cames out (probably it will take afew years more). As he pointed out several times, his job is not to design but rather manages the design team. He is throwing out ideas that will probably be picked and improved by his team or even discarded in favour of better ones, exactly how he sort of Mearls did with his own idea for skills in face of Monte Cook's option. By the way, there is no sign Cook is working with Mearls other than offering an idea he have after reading the column. Still, it is easy to figure out Mearls' broad design goals. He wants D&D to be simpler and thus quicker to play and to offer some scalability in order to please different kind of players that might look for more or less structured rules set. I look forward to see how this will evolve. [/QUOTE]
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Have you been following Mike Mearls' "Legends & Lore" column?
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