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<blockquote data-quote="Napftor" data-source="post: 1622715" data-attributes="member: 617"><p>First I need to congratulate Destan since I didn't do so in my first post! What kind of fellow writer am I? Congrats and I'm looking forward to reading your stuff! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Now, on with my minor hijacking...</p><p></p><p></p><p></p><p>Well, working with co-authors is what I really started out doing. After winning the Mystic Eye contest (as mentioned in that interview), I was asked to stay on and write for the <em>Foul Locales</em> series. While the first book was not a collaborative project, these later ones were (I know, there are only two others at this point). There were 3 of us writing for <em>Beyond the Walls</em> (the 2nd book in the series). It began by throwing about ideas, getting the ones we individually wanted approved by the lead developer, and then writing them. We made sure that we didn't overlap too much in terms of content and Encounter Level and that was pretty much it! Simple and easy because of the great folks I was working with (and perhaps, that we didn't need to look over each other's shoulders for the writing stage). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another type of collaborative effort again came with Mystic Eye's Dragonstar mega-adventure <em>Raw Recruits</em>. Here the overarching plotline for the four modules was laid out by the powers that be. There were 4 writers and we decided which adventure we would like to pen. Here, as before, the co-writers were very easy to get along with (these being myself, Charles Rice, Andrew Thompson, and Doug Herring in case you're interested). We decided how to progress this uber-plot from points A through E. You had to be a little more informative with what you were doing than for the <em>Foul Locales</em> because of the adventure nature of the product. Specific plot points needed to be addressed in each adventure and you did not want to do, say, two shoot-em-up adventures in a row. I had the good fortune of doing the first adventure (and the last 10 pages of the final one) and was more than happy to pen what many experience as their first foray into the DS universe. Both of these (and the other books I've worked on collaboratively) depend on the nature of the other writers. My advice: Treat others as you would like to be treated.</p><p></p><p></p><p></p><p>Heh. I wish it was a bit more expansive, myself. Look for my first solo work from Goodman Games sometime this fall. I'm finishing my second solo work this weekend (the time travel book from my interview). Thanks for the kudos! And you're credits with DRAGON will go far in the industry. More work won't be far behind. Like most of us, I'm just happy to give back to the industry which has brought me so much happiness over the years.</p></blockquote><p></p>
[QUOTE="Napftor, post: 1622715, member: 617"] First I need to congratulate Destan since I didn't do so in my first post! What kind of fellow writer am I? Congrats and I'm looking forward to reading your stuff! :D Now, on with my minor hijacking... Well, working with co-authors is what I really started out doing. After winning the Mystic Eye contest (as mentioned in that interview), I was asked to stay on and write for the [i]Foul Locales[/i] series. While the first book was not a collaborative project, these later ones were (I know, there are only two others at this point). There were 3 of us writing for [i]Beyond the Walls[/i] (the 2nd book in the series). It began by throwing about ideas, getting the ones we individually wanted approved by the lead developer, and then writing them. We made sure that we didn't overlap too much in terms of content and Encounter Level and that was pretty much it! Simple and easy because of the great folks I was working with (and perhaps, that we didn't need to look over each other's shoulders for the writing stage). :) Another type of collaborative effort again came with Mystic Eye's Dragonstar mega-adventure [i]Raw Recruits[/i]. Here the overarching plotline for the four modules was laid out by the powers that be. There were 4 writers and we decided which adventure we would like to pen. Here, as before, the co-writers were very easy to get along with (these being myself, Charles Rice, Andrew Thompson, and Doug Herring in case you're interested). We decided how to progress this uber-plot from points A through E. You had to be a little more informative with what you were doing than for the [i]Foul Locales[/i] because of the adventure nature of the product. Specific plot points needed to be addressed in each adventure and you did not want to do, say, two shoot-em-up adventures in a row. I had the good fortune of doing the first adventure (and the last 10 pages of the final one) and was more than happy to pen what many experience as their first foray into the DS universe. Both of these (and the other books I've worked on collaboratively) depend on the nature of the other writers. My advice: Treat others as you would like to be treated. Heh. I wish it was a bit more expansive, myself. Look for my first solo work from Goodman Games sometime this fall. I'm finishing my second solo work this weekend (the time travel book from my interview). Thanks for the kudos! And you're credits with DRAGON will go far in the industry. More work won't be far behind. Like most of us, I'm just happy to give back to the industry which has brought me so much happiness over the years. [/QUOTE]
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