Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Have you been published? Share your experiences here.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arcane Runes Press" data-source="post: 1623287" data-attributes="member: 402"><p>I've written.. um, about 25 sourcebooks and articles so far, all but 4 or 5 of them solo books. Most running at about 128 pages.</p><p></p><p>It's been a good ride so far, though I wish the money was better. </p><p></p><p>The most interesting aspect of writing game material, to me, is seeing the different values different customers place on aspects of the work. I've had more than one set of reviews where reviewer #1's favourite part of a book was reviewer #2's least favourite bit, and vice versa.</p><p></p><p>The most frustrating thing is perfectly executing an idea, or even a bit of flavour text in your head, and then finding yourself unable to commit to paper in that perfect form. There's a disconnect between brain and fingers which can be annoying at times, particularly once you've been writing for about 10 hours straight. </p><p></p><p>Actually, frustration #2 is going to Amazon and seeing half your books credited to some other author in the database. That's annoying. </p><p></p><p>When I write, I like to challenge myself by proposing at least one new concept which I have no earthly idea how I'm going to execute - it's my personal puzzle. It helps keep me interested and focused, and so far, it seems to have worked out well. </p><p></p><p>I'm starting to branch out from d20 stuff now, though I still have a lot of ideas for d20 land. There are lots of other games I want to write for, and lots of other personal projects left to do - I've been making some minor inroads in the comics industry, as that has always been my first love, but I can't see myself leaving game writing behind. </p><p></p><p>We'll see. The future's a bit uncertain for me right now, since I'm back freelancing after spending most of a year contracted to one company. Like I said, it's been a good ride, and I've found more success, and faster success than most. I'm fortunate in that, I think. </p><p></p><p>Patrick Younts.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 1623287, member: 402"] I've written.. um, about 25 sourcebooks and articles so far, all but 4 or 5 of them solo books. Most running at about 128 pages. It's been a good ride so far, though I wish the money was better. The most interesting aspect of writing game material, to me, is seeing the different values different customers place on aspects of the work. I've had more than one set of reviews where reviewer #1's favourite part of a book was reviewer #2's least favourite bit, and vice versa. The most frustrating thing is perfectly executing an idea, or even a bit of flavour text in your head, and then finding yourself unable to commit to paper in that perfect form. There's a disconnect between brain and fingers which can be annoying at times, particularly once you've been writing for about 10 hours straight. Actually, frustration #2 is going to Amazon and seeing half your books credited to some other author in the database. That's annoying. When I write, I like to challenge myself by proposing at least one new concept which I have no earthly idea how I'm going to execute - it's my personal puzzle. It helps keep me interested and focused, and so far, it seems to have worked out well. I'm starting to branch out from d20 stuff now, though I still have a lot of ideas for d20 land. There are lots of other games I want to write for, and lots of other personal projects left to do - I've been making some minor inroads in the comics industry, as that has always been my first love, but I can't see myself leaving game writing behind. We'll see. The future's a bit uncertain for me right now, since I'm back freelancing after spending most of a year contracted to one company. Like I said, it's been a good ride, and I've found more success, and faster success than most. I'm fortunate in that, I think. Patrick Younts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have you been published? Share your experiences here.
Top