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<blockquote data-quote="Wycen" data-source="post: 1623450" data-attributes="member: 13732"><p>I enjoy reading these threads, partly because they inspire me and partly because it is very interesting to see these insights into writing and the publishing industry.</p><p></p><p>I myself am dabbling a bit and expect my first stuff will come from Khan's Press. I've also have something accepted from Storybones.net however I haven't heard hide nor hair of them in a few months. But this raises something I've also noticed. It takes patience sometimes to see your work. I've got a few submissions still waiting for the publishers to whittle through and decide what to use, not to mention the time it takes for layout, art and everything else. </p><p></p><p>Also, most of what I've written has been solo, with input of course from friends or playtesters. I did try last year at the very beginning of my interest to get my game group motivated to create something for a publisher, but they kept making excuses until I finally realized I was the only person with real enthusiasm for the idea. On the other hand, I had a really good experience with the Cooperative Dungeon right here at Enworld. Perhaps the difference lies in that fact that all the work was done online, on a computer, rather than in the flesh?</p></blockquote><p></p>
[QUOTE="Wycen, post: 1623450, member: 13732"] I enjoy reading these threads, partly because they inspire me and partly because it is very interesting to see these insights into writing and the publishing industry. I myself am dabbling a bit and expect my first stuff will come from Khan's Press. I've also have something accepted from Storybones.net however I haven't heard hide nor hair of them in a few months. But this raises something I've also noticed. It takes patience sometimes to see your work. I've got a few submissions still waiting for the publishers to whittle through and decide what to use, not to mention the time it takes for layout, art and everything else. Also, most of what I've written has been solo, with input of course from friends or playtesters. I did try last year at the very beginning of my interest to get my game group motivated to create something for a publisher, but they kept making excuses until I finally realized I was the only person with real enthusiasm for the idea. On the other hand, I had a really good experience with the Cooperative Dungeon right here at Enworld. Perhaps the difference lies in that fact that all the work was done online, on a computer, rather than in the flesh? [/QUOTE]
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