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<blockquote data-quote="Cam Banks" data-source="post: 1623488" data-attributes="member: 3817"><p>I've contributed to most of the <em>Dragonlance</em> product line from Sovereign Press as a freelancer: <em>Dragonlance Campaign Setting</em> (published by WotC), <em>Age of Mortals</em>, <em>Dragonlance DM's Screen</em>, the <em>Key of Destiny</em> supermodule, and the upcoming <em>Towers of High Sorcery</em> and <em>War of the Lance</em> sourcebooks. I co-authored the <em>Bestiary of Krynn</em>, which was a really substantial load of work, and it managed to convince my family that I wasn't completely certifiable to still be playing these games in my thirties.</p><p></p><p>My experience has been very positive. I was assigned work along with the rest of the Whitestone Council early on, after Sovereign Press acquired the license to the setting. Prior to that I'd helped work on the fan-directed <em>Dragonlance Adventures 3rd edition</em> which never saw the light of day. After a while, Sovereign Press were able to determine where my specific talents were best applied and gave me more work. </p><p></p><p>I think the key to my success so far has been professionalism and respect for all stakeholders and contributors - this includes conduct by email or Instant Messager, sticking to deadlines, volunteering work, etc. There have been times where i've disagreed with folks and voiced my opinions, but as a freelancer you're really being paid to do what they want you to do, as best as you can do it. Thus, if the direction doesn't always agree with where you believe it should go, it's best to suck it up and learn to be a little more flexible!</p><p></p><p>Anyway, it's good to hear from others who have been successful in taking a hobby a step further. As a player, DM, former manager of a gaming store, and now freelance writer, the many different points of view I've come across has been a constant source of inspiration and enlightenment.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 1623488, member: 3817"] I've contributed to most of the [I]Dragonlance[/I] product line from Sovereign Press as a freelancer: [I]Dragonlance Campaign Setting[/I] (published by WotC), [I]Age of Mortals[/I], [I]Dragonlance DM's Screen[/I], the [I]Key of Destiny[/I] supermodule, and the upcoming [I]Towers of High Sorcery[/I] and [I]War of the Lance[/I] sourcebooks. I co-authored the [I]Bestiary of Krynn[/I], which was a really substantial load of work, and it managed to convince my family that I wasn't completely certifiable to still be playing these games in my thirties. My experience has been very positive. I was assigned work along with the rest of the Whitestone Council early on, after Sovereign Press acquired the license to the setting. Prior to that I'd helped work on the fan-directed [I]Dragonlance Adventures 3rd edition[/I] which never saw the light of day. After a while, Sovereign Press were able to determine where my specific talents were best applied and gave me more work. I think the key to my success so far has been professionalism and respect for all stakeholders and contributors - this includes conduct by email or Instant Messager, sticking to deadlines, volunteering work, etc. There have been times where i've disagreed with folks and voiced my opinions, but as a freelancer you're really being paid to do what they want you to do, as best as you can do it. Thus, if the direction doesn't always agree with where you believe it should go, it's best to suck it up and learn to be a little more flexible! Anyway, it's good to hear from others who have been successful in taking a hobby a step further. As a player, DM, former manager of a gaming store, and now freelance writer, the many different points of view I've come across has been a constant source of inspiration and enlightenment. Cheers, Cam [/QUOTE]
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