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<blockquote data-quote="Ramien Meltides" data-source="post: 1624280" data-attributes="member: 1475"><p>My beginnings are shrouded in mystery...well, no, they're not, but it sounds niftier that way. I began by freelancing my talents to Hero Games and Atlas Games on a few products, mostly kept my hand in by doing magazine articles, and eventually I graduated to working on sourcebooks and campaign settings. Strangely enough, I was able to parlay my experience into a full-time job with Games Workshop as an editor and that's where I am today. </p><p></p><p>I have to say that I've been very very lucky. I've worked with some great companies and some great people over the years, and after speaking with several colleagues, I discovered that most folks don't have quite such a nice way of things.</p><p></p><p>I guess my best advice to people would be:</p><p>1. Always stay polite and professional.</p><p>2. Keep a log of deadlines, due dates, when you last sent in a submission to Company X, and when you last heard from Company Z.</p><p>3. Be persistent! If you really want to work for somebody specific, don't give up if you don't hear from them for several months. I only stop attempting to contact someone if I don't hear from them for a YEAR, if that's any indication.</p><p>4. Go to conventions (especially Gen Con and Origins if you can make it). Not only can you make some contacts here, you can also meet several professionals and find out what works for them - and you also get motivated for your own work by seeing what's new and unusual on the shelves.</p><p></p><p>Some of my proudest moments as a RPG contributor include seeing some of my suggestons made fact in Complete Divine and having my Skills & Feats chapters for Sorcery & Steam turned into classes & prestige classes by another author. This thread is great, thanks for letting me chime in!</p><p></p><p>-Ross Watson</p></blockquote><p></p>
[QUOTE="Ramien Meltides, post: 1624280, member: 1475"] My beginnings are shrouded in mystery...well, no, they're not, but it sounds niftier that way. I began by freelancing my talents to Hero Games and Atlas Games on a few products, mostly kept my hand in by doing magazine articles, and eventually I graduated to working on sourcebooks and campaign settings. Strangely enough, I was able to parlay my experience into a full-time job with Games Workshop as an editor and that's where I am today. I have to say that I've been very very lucky. I've worked with some great companies and some great people over the years, and after speaking with several colleagues, I discovered that most folks don't have quite such a nice way of things. I guess my best advice to people would be: 1. Always stay polite and professional. 2. Keep a log of deadlines, due dates, when you last sent in a submission to Company X, and when you last heard from Company Z. 3. Be persistent! If you really want to work for somebody specific, don't give up if you don't hear from them for several months. I only stop attempting to contact someone if I don't hear from them for a YEAR, if that's any indication. 4. Go to conventions (especially Gen Con and Origins if you can make it). Not only can you make some contacts here, you can also meet several professionals and find out what works for them - and you also get motivated for your own work by seeing what's new and unusual on the shelves. Some of my proudest moments as a RPG contributor include seeing some of my suggestons made fact in Complete Divine and having my Skills & Feats chapters for Sorcery & Steam turned into classes & prestige classes by another author. This thread is great, thanks for letting me chime in! -Ross Watson [/QUOTE]
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