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<blockquote data-quote="Stormborn" data-source="post: 1633080" data-attributes="member: 14041"><p><strong>Jumping into the thread late</strong></p><p></p><p>I am relatively new to gaming, been doing it about 4 years now I guess, but since I first read the Core Books I wanted to write something. My first shot at a Dungeon Critical Threats article was rejected, as was some other things. Probablly the biggest of which was a book proposal for GURPS that got well into the process before it was killed. </p><p>I was undaunted.</p><p>I sent in massive amounts of stuff (OK...several at least)to Dragon and sjgames.com's Pyramid. Dragon bit and my first proffesional article appeared in Dragon 311, Arcane Ancestry. Amazingly enough, my second appeared the same week in Pyramid, something I didn't even know about until I read it online. They have improved their system since.</p><p>A follow up to the Dragon article is forthcoming. I have also had a few bits picked up here and there by mostly PDF publishers. Currently I am waiting to here back on a few promising articles.</p><p>The only truly bad experiance I have ever had in the whole writing publishing thing was for a magazine article that was very rules heavy. I was working with an Assistant Editor and did three or four rewrites, all the while getting "This is great! Just what we are looking for!" until the last stage, where he took it to the Big Boss to have it put on the schedule for publication. I then got an e-mail that just said "Due to changes in editorial policy we will not be able to use the article at this time." I was a bit devestated. It was by far the most complicated piece of game design I had ever worked on and it had been very labor intinsive.</p><p>I have found another home for the article, one that doesn't pay as well and required more rewrites, but I believe it will see print now. I have also done more material for the book that lead me on. </p><p>Unfortunatelly, thats the nature of the buisness. Disapointing at times, yes. But I harbor no ill will (admitedly that was not my first reaction) and understand that its just the way things work.</p><p>That was the big negative. Overall every editor in gaming I have worked with has been very kind and helpful. Since so far I haven't seen more than a few hundred dollars in return I am definetly not making a real profit when you consider my time and the money spent on "research" (the 3.5 books did get deducted as a buisness expense) I keep doing it because I enjoy it. I like writing and I like gaming and am happy getting little bonuses for doing so.</p><p>I just got married in November, to an editor (nongaming) belive it or not. Between the new marriage and the joys and trials it brings, two creatively draining jobs (one of which may be ending), and my own recreational gaming I haven't had lots of time to just churn out material for publication lately.</p><p>However, if I had a "publishing dream" it would be two fold:</p><p>1) to work with an established game company and setting to get my name on a print book</p><p>and</p><p>2) to eventually be able to comerically produce some of my own worlds and campaign settings.</p><p></p><p>Until then I will keep trying to submit and publish where I can. Hopefully getting better at it all and actually contributing somethign lasting to a hobby I love.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1633080, member: 14041"] [b]Jumping into the thread late[/b] I am relatively new to gaming, been doing it about 4 years now I guess, but since I first read the Core Books I wanted to write something. My first shot at a Dungeon Critical Threats article was rejected, as was some other things. Probablly the biggest of which was a book proposal for GURPS that got well into the process before it was killed. I was undaunted. I sent in massive amounts of stuff (OK...several at least)to Dragon and sjgames.com's Pyramid. Dragon bit and my first proffesional article appeared in Dragon 311, Arcane Ancestry. Amazingly enough, my second appeared the same week in Pyramid, something I didn't even know about until I read it online. They have improved their system since. A follow up to the Dragon article is forthcoming. I have also had a few bits picked up here and there by mostly PDF publishers. Currently I am waiting to here back on a few promising articles. The only truly bad experiance I have ever had in the whole writing publishing thing was for a magazine article that was very rules heavy. I was working with an Assistant Editor and did three or four rewrites, all the while getting "This is great! Just what we are looking for!" until the last stage, where he took it to the Big Boss to have it put on the schedule for publication. I then got an e-mail that just said "Due to changes in editorial policy we will not be able to use the article at this time." I was a bit devestated. It was by far the most complicated piece of game design I had ever worked on and it had been very labor intinsive. I have found another home for the article, one that doesn't pay as well and required more rewrites, but I believe it will see print now. I have also done more material for the book that lead me on. Unfortunatelly, thats the nature of the buisness. Disapointing at times, yes. But I harbor no ill will (admitedly that was not my first reaction) and understand that its just the way things work. That was the big negative. Overall every editor in gaming I have worked with has been very kind and helpful. Since so far I haven't seen more than a few hundred dollars in return I am definetly not making a real profit when you consider my time and the money spent on "research" (the 3.5 books did get deducted as a buisness expense) I keep doing it because I enjoy it. I like writing and I like gaming and am happy getting little bonuses for doing so. I just got married in November, to an editor (nongaming) belive it or not. Between the new marriage and the joys and trials it brings, two creatively draining jobs (one of which may be ending), and my own recreational gaming I haven't had lots of time to just churn out material for publication lately. However, if I had a "publishing dream" it would be two fold: 1) to work with an established game company and setting to get my name on a print book and 2) to eventually be able to comerically produce some of my own worlds and campaign settings. Until then I will keep trying to submit and publish where I can. Hopefully getting better at it all and actually contributing somethign lasting to a hobby I love. [/QUOTE]
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