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<blockquote data-quote="pogre" data-source="post: 1647152" data-attributes="member: 6588"><p>My main publishing experience was a little vanity press miniatures game I did a few years ago. I did it as part of my hobby, but it really turned into work at certain stages. I contracted all of the artists (easy part for me as an attorney) and a good friend who is a professional editor edited it for me. I paid to have the layout done, in hindsight I should have given her much stronger directions. My friends and I all got a copy of the game in print and that made it worthwhile. I learned enough to know I did not want to self-publish anything again. The final product was satisfying even if it is not that great of a product (and it's not).</p><p></p><p>Today, I mostly work on writing D&D adventures for my website and a campaign adventure based in ancient Rome using the Grim Tales rules. If I make something great I may publish it through BadAxe, but thus far I have been far from satified with my efforts. Certainly nothing of mine has approached BadAxe's high standards, and adventures tend to be poor sellers anyway. </p><p></p><p>BadAxe is great for me, because I can give some input, throw out the occassional contract and still feel like a small part of the process. Few of you realize the tremendous energy and effort Wulf has to put forth to keep it going. But, I knew when he told me he was putting it together it was going to happen - that's just the kind of fellow he is. He definitely is "the rules guy."</p></blockquote><p></p>
[QUOTE="pogre, post: 1647152, member: 6588"] My main publishing experience was a little vanity press miniatures game I did a few years ago. I did it as part of my hobby, but it really turned into work at certain stages. I contracted all of the artists (easy part for me as an attorney) and a good friend who is a professional editor edited it for me. I paid to have the layout done, in hindsight I should have given her much stronger directions. My friends and I all got a copy of the game in print and that made it worthwhile. I learned enough to know I did not want to self-publish anything again. The final product was satisfying even if it is not that great of a product (and it's not). Today, I mostly work on writing D&D adventures for my website and a campaign adventure based in ancient Rome using the Grim Tales rules. If I make something great I may publish it through BadAxe, but thus far I have been far from satified with my efforts. Certainly nothing of mine has approached BadAxe's high standards, and adventures tend to be poor sellers anyway. BadAxe is great for me, because I can give some input, throw out the occassional contract and still feel like a small part of the process. Few of you realize the tremendous energy and effort Wulf has to put forth to keep it going. But, I knew when he told me he was putting it together it was going to happen - that's just the kind of fellow he is. He definitely is "the rules guy." [/QUOTE]
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