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<blockquote data-quote="RFisher" data-source="post: 3507556" data-attributes="member: 3608"><p>Nonexistant in my experience. I have <em>never</em> seen a player so concerned with the rules used that they left the group. In fact, I've seen gamers who bashed a system at every opportunity & swear up & down they'd <em>never</em> play that system happily start making a character the moment someone offered to run the verboten rule set.</p><p></p><p>I do know <em>one</em> gamer who would likely have left the group once we changed systems, but he realized our group wasn't for him even though we were playing a system he liked.</p><p></p><p>Although, I've very seldom seen an <em>existing</em> campaign switched to a different rule set, & I'm not a big fan of that. (If you want to switch rules, I think it is usually preferrable to start a new campaign.) Though I've never seen it happen, I would be less surprised by a player dropping out in that case.</p><p></p><p></p><p></p><p>I think people who play the original game--either who started with it or who are beyond the stage of trying to figure out <em>how</em> to play it without blindly filling in all the blanks with experience from later editions--aren't that interested in discussing rules. The nature of that game--once you're comfortable with it--just doesn't lead to the same kind of rules discussions that later editions (even AD&D1e) do.</p><p></p><p>The game isn't only rules. There are other aspects of the game & aspects of community that don't really depend upon rules. & ENWorld is one of the best RPGamer communities around.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3507556, member: 3608"] Nonexistant in my experience. I have [i]never[/i] seen a player so concerned with the rules used that they left the group. In fact, I've seen gamers who bashed a system at every opportunity & swear up & down they'd [i]never[/i] play that system happily start making a character the moment someone offered to run the verboten rule set. I do know [i]one[/i] gamer who would likely have left the group once we changed systems, but he realized our group wasn't for him even though we were playing a system he liked. Although, I've very seldom seen an [i]existing[/i] campaign switched to a different rule set, & I'm not a big fan of that. (If you want to switch rules, I think it is usually preferrable to start a new campaign.) Though I've never seen it happen, I would be less surprised by a player dropping out in that case. I think people who play the original game--either who started with it or who are beyond the stage of trying to figure out [i]how[/i] to play it without blindly filling in all the blanks with experience from later editions--aren't that interested in discussing rules. The nature of that game--once you're comfortable with it--just doesn't lead to the same kind of rules discussions that later editions (even AD&D1e) do. The game isn't only rules. There are other aspects of the game & aspects of community that don't really depend upon rules. & ENWorld is one of the best RPGamer communities around. [/QUOTE]
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