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<blockquote data-quote="Nyeshet" data-source="post: 3509787" data-attributes="member: 18363"><p>I play core D&D (by which I really mean 3.5e D&D with various WotC suppliments, numerous and various minor house rules, and some 3rd party books as well). </p><p></p><p>I also play variants of core D&D so heavily and thoroughly house ruled that it should probably be considered a separate system. Basically if one of us comes up with an idea that the rest like and think is probably balanced we play test it. If it works out and we like it we add it to the (ever growing) heap of house rules - either as a permanent change (excluding when, for old times sake, we go house-rule light, as mentioned above) or an 'every now and then' change - a variant house rule that may or may not be used, based on the campaign. </p><p></p><p>((( One of the most recent changes we are considering testing in the next quest is changing the saves to ability scores (and splitting a couple of the saves, while adding in sanity as a new save, for a total of 12 ability scores, half of which are actually saves). Some meta-synergy bonuses would apply between some of the ability scores. The main differences with this is that it weakens the increases in ability scores as they are also spread amongst the saves. Also, the saves do not increase with level unless increased in the means ability scores are typically increased - meaning that a poison that is deadly at first level is potentially still deadly at 20th level (a level we rarely reach - more due to boredom at highest levels than anything else, we tend to end around levels 13-15). It sounds interesting, but it will be a few months before we know whether it works well or not. Many things might need to be changed, of course. )))</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3509787, member: 18363"] I play core D&D (by which I really mean 3.5e D&D with various WotC suppliments, numerous and various minor house rules, and some 3rd party books as well). I also play variants of core D&D so heavily and thoroughly house ruled that it should probably be considered a separate system. Basically if one of us comes up with an idea that the rest like and think is probably balanced we play test it. If it works out and we like it we add it to the (ever growing) heap of house rules - either as a permanent change (excluding when, for old times sake, we go house-rule light, as mentioned above) or an 'every now and then' change - a variant house rule that may or may not be used, based on the campaign. ((( One of the most recent changes we are considering testing in the next quest is changing the saves to ability scores (and splitting a couple of the saves, while adding in sanity as a new save, for a total of 12 ability scores, half of which are actually saves). Some meta-synergy bonuses would apply between some of the ability scores. The main differences with this is that it weakens the increases in ability scores as they are also spread amongst the saves. Also, the saves do not increase with level unless increased in the means ability scores are typically increased - meaning that a poison that is deadly at first level is potentially still deadly at 20th level (a level we rarely reach - more due to boredom at highest levels than anything else, we tend to end around levels 13-15). It sounds interesting, but it will be a few months before we know whether it works well or not. Many things might need to be changed, of course. ))) [/QUOTE]
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