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<blockquote data-quote="papastebu" data-source="post: 3516697" data-attributes="member: 40894"><p>I'm not nay-saying rules, at all. What I am saying is that the GM is the one who decides what rules are going to be used, and, hopefully, is consulting with the players through whatever means to get their input. The GM---and this is what I meant by my GM=system idea---has to allow the rule for it to be used. Otherwise, that person is not actually the GM. That's what those books are for.</p><p>You are absolutely right about the differences, and I will add "for both players and GMs" to this, in two different games/game systems. This statement, however, seems to support my point better than it does yours, because all people involved have to be "O.K." with the game in order to have a good time.</p><p>I remarked on the individualistic attitudes of many of those involved in the hobby. When you say "best practices", are you talking about what you, personally desire, what your group(s) desire, or what the hobbyists as a whole desire? I can agree with you on some points, depending, but if you try to blanket your paradigm over other gamers without running it by them/playtesting, aren't you going to get into some major head-butting? To me, that's what "I'm O.K., you're O.K." means: letting your people know what you intend, and respecting their opinions about it. Or am I misunderstanding what you mean by that phrase?</p><p>Do you take it to mean, "I don't like the way you do it, but as long as you stay over there and I'm over here, we're OK." Kind of like George Carlin's, "Keep your $#!+ away from my stuff!"</p></blockquote><p></p>
[QUOTE="papastebu, post: 3516697, member: 40894"] I'm not nay-saying rules, at all. What I am saying is that the GM is the one who decides what rules are going to be used, and, hopefully, is consulting with the players through whatever means to get their input. The GM---and this is what I meant by my GM=system idea---has to allow the rule for it to be used. Otherwise, that person is not actually the GM. That's what those books are for. You are absolutely right about the differences, and I will add "for both players and GMs" to this, in two different games/game systems. This statement, however, seems to support my point better than it does yours, because all people involved have to be "O.K." with the game in order to have a good time. I remarked on the individualistic attitudes of many of those involved in the hobby. When you say "best practices", are you talking about what you, personally desire, what your group(s) desire, or what the hobbyists as a whole desire? I can agree with you on some points, depending, but if you try to blanket your paradigm over other gamers without running it by them/playtesting, aren't you going to get into some major head-butting? To me, that's what "I'm O.K., you're O.K." means: letting your people know what you intend, and respecting their opinions about it. Or am I misunderstanding what you mean by that phrase? Do you take it to mean, "I don't like the way you do it, but as long as you stay over there and I'm over here, we're OK." Kind of like George Carlin's, "Keep your $#!+ away from my stuff!" [/QUOTE]
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