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Have you ever been a dick player?
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<blockquote data-quote="Kzach" data-source="post: 5839371" data-attributes="member: 56189"><p>Yeah, I'm not against in-character conflict but at the end of the day, I won't tolerate it becoming an out-of-character conflict and many people don't realise the line has been crossed or even when they're approaching it. I feel I'm very good at reading people and reading between the lines so I tend to see things coming well before they turn into genuine nastiness. Unfortunately, nobody else does so if I step in and tell people to back-off, invariably I then become the target of everyone's antipathy. But if I let things go, invariably, things come to a head and everyone is then pissed off and most times the group falls apart entirely.</p><p></p><p>Therefore I find it's better, at least with groups that are put together from randoms rather than where everyone knows each other well and they're all friends, to just nip these things before they even have a chance to bud, and the best way I've found to do that is to simply outright ban potentially troublesome characters.</p><p></p><p>Which is a shame because the best and most fun (not just for me but for the group as well) characters I've ever played have been nuisance, troublemaker, thieves with hearts of gold and exceptionally light fingers; the type who got the party INTO trouble as much as they got them out, but whom at the end of the day was a comrade-in-arms, and an invaluable member of the team.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5839371, member: 56189"] Yeah, I'm not against in-character conflict but at the end of the day, I won't tolerate it becoming an out-of-character conflict and many people don't realise the line has been crossed or even when they're approaching it. I feel I'm very good at reading people and reading between the lines so I tend to see things coming well before they turn into genuine nastiness. Unfortunately, nobody else does so if I step in and tell people to back-off, invariably I then become the target of everyone's antipathy. But if I let things go, invariably, things come to a head and everyone is then pissed off and most times the group falls apart entirely. Therefore I find it's better, at least with groups that are put together from randoms rather than where everyone knows each other well and they're all friends, to just nip these things before they even have a chance to bud, and the best way I've found to do that is to simply outright ban potentially troublesome characters. Which is a shame because the best and most fun (not just for me but for the group as well) characters I've ever played have been nuisance, troublemaker, thieves with hearts of gold and exceptionally light fingers; the type who got the party INTO trouble as much as they got them out, but whom at the end of the day was a comrade-in-arms, and an invaluable member of the team. [/QUOTE]
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