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<blockquote data-quote="Aaron L" data-source="post: 3286016" data-attributes="member: 926"><p>I really don't understand at all what the size of a world has anything to do with balance? Is it because some thinsg are more powerful than others, and in a larger world has more room for variation?</p><p></p><p>Well, it's really simple to model this in a balnced game: some things/people are higher level than others. </p><p></p><p>When a game is based on artificial constructs such as classes and levels, I <em>really</em> can't even <em>begin</em> to imagine why making those artificial constructs balanced with each other so that any class is balanced with every other at a given level could be considered bad.</p><p></p><p>If classes aren't balanced with each other at a given level, then what is the point of having levels, exactly? Level is a measure of character power, so as to know what would be appropriate challenges for a party, and if all classes have different amounts of power at different levels, then it's kind of useless as a measure of character power (it's primary purpose) isn't it? If a 5th level Wizard is twice as powerful as a 5th level Fighter, what is the point of using levels at all? Making sure that a 5th level Wizard is as powerful as a 5th level Fighter is as powerful as a 5th level Cleric let's you know that a party of 5th level characters will all be capable of handling the same threats, no matter what classes the party is comprised of. </p><p></p><p></p><p>This is a game. People play it to have fun. If there is no balance, and some choices are outright better than others, and those who take the better options get a character that is more fun to play, that that isn't fair to everyone else. Or, if some choices are outright better than others, and everyone takes the best options, then everyone's characters are the same. </p><p></p><p></p><p>I really can't imagine how balance in RPGs could be a bad thing. I'm really baffled about what you're trying to say.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3286016, member: 926"] I really don't understand at all what the size of a world has anything to do with balance? Is it because some thinsg are more powerful than others, and in a larger world has more room for variation? Well, it's really simple to model this in a balnced game: some things/people are higher level than others. When a game is based on artificial constructs such as classes and levels, I [i]really[/i] can't even [i]begin[/i] to imagine why making those artificial constructs balanced with each other so that any class is balanced with every other at a given level could be considered bad. If classes aren't balanced with each other at a given level, then what is the point of having levels, exactly? Level is a measure of character power, so as to know what would be appropriate challenges for a party, and if all classes have different amounts of power at different levels, then it's kind of useless as a measure of character power (it's primary purpose) isn't it? If a 5th level Wizard is twice as powerful as a 5th level Fighter, what is the point of using levels at all? Making sure that a 5th level Wizard is as powerful as a 5th level Fighter is as powerful as a 5th level Cleric let's you know that a party of 5th level characters will all be capable of handling the same threats, no matter what classes the party is comprised of. This is a game. People play it to have fun. If there is no balance, and some choices are outright better than others, and those who take the better options get a character that is more fun to play, that that isn't fair to everyone else. Or, if some choices are outright better than others, and everyone takes the best options, then everyone's characters are the same. I really can't imagine how balance in RPGs could be a bad thing. I'm really baffled about what you're trying to say. [/QUOTE]
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