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Have you ever created a workable lawful evil or neutral evil country?
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<blockquote data-quote="Loonook" data-source="post: 4004100" data-attributes="member: 1861"><p>Yeah, I have a whole trade confederation claiming itself a nation-state that is Lawful Evil. Lawful Evil doesn't necessarily mean unwise; as Drunkonduty pointed out, if you can get the trains to run on time, a lot of people will turn their head when it comes to the whole genocide of the indigenous peoples or a small group of nobles meeting a bloody end in a freak orc raid. </p><p></p><p>Lawful Evil men, women, and creatures are amazing allies... if you can get them to see you worthwhile and not as a threat or an inferior. It is that very balancing act that keeps the Sarian merchant houses in line. They have no trouble in dominating the market, selling services to both sides of a war, or placing their members into intrigue for the benefit of the 'better half'; however, if that subordinate would find himself getting a bit too dangerous or lax on his position, it wouldn't be a surprise to find him crucified at a major crossroads in an act of banditry. </p><p></p><p>The Ostari Imperials love Sarian tradesmen, as they perform their work at cost and to the greatest efficiency . . . as long as they are 'observed' to prevent the occasional piece of shoddy material from somehow finding itself in a siege engine which could possibly be used against the Confederacy when the Emperor's men find out about the work being performed by Sarian engineers under the guise of a trade mission near their walled border with a warring city-state.</p><p></p><p>Sarians are some of my favorites to play, but we sure aren't finding too many white-cloaked Paladins riding in their caravans.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4004100, member: 1861"] Yeah, I have a whole trade confederation claiming itself a nation-state that is Lawful Evil. Lawful Evil doesn't necessarily mean unwise; as Drunkonduty pointed out, if you can get the trains to run on time, a lot of people will turn their head when it comes to the whole genocide of the indigenous peoples or a small group of nobles meeting a bloody end in a freak orc raid. Lawful Evil men, women, and creatures are amazing allies... if you can get them to see you worthwhile and not as a threat or an inferior. It is that very balancing act that keeps the Sarian merchant houses in line. They have no trouble in dominating the market, selling services to both sides of a war, or placing their members into intrigue for the benefit of the 'better half'; however, if that subordinate would find himself getting a bit too dangerous or lax on his position, it wouldn't be a surprise to find him crucified at a major crossroads in an act of banditry. The Ostari Imperials love Sarian tradesmen, as they perform their work at cost and to the greatest efficiency . . . as long as they are 'observed' to prevent the occasional piece of shoddy material from somehow finding itself in a siege engine which could possibly be used against the Confederacy when the Emperor's men find out about the work being performed by Sarian engineers under the guise of a trade mission near their walled border with a warring city-state. Sarians are some of my favorites to play, but we sure aren't finding too many white-cloaked Paladins riding in their caravans. Slainte, -Loonook. [/QUOTE]
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Have you ever created a workable lawful evil or neutral evil country?
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