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<blockquote data-quote="Li Shenron" data-source="post: 1856205" data-attributes="member: 1465"><p>Before I even read your thread, for some inexplicable reasons one thing came to my mind: from the old movie "The Goonies", the organ made of bones and skulls on which they have to play the correct tunes in order to open the secret door and flee, and every wrong note triggers a trap. Then I thought, what a nice artifact it would make if it had some wondrous properties of rallying undead to your command or something, but only if you play it correctly.</p><p></p><p>Then I read your first post and it could actually fit with some of your ideas, such as the fact that "things that die there come back as undead". And a Bard is probably over-qualified to know the legend of this legendary instrument of doom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Finally, artifacts are fantastic as adventure climax but have one serious problem: players tend to want to keep them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> OTOH an <em>immovable</em> artifact such as this (possibly gigantic) organ would not allow the party to carry it around for next encounters, but it could be used by the PCs at the time of the final confrontation with perhaps the undead wizard. You could put the Bard player on the stage and invent a nice little mechanics about how to play the organ either in the proper "evil" way (creating and controlling undead) or to make it undo its dread deeds and perhaps even self-destroy itself.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1856205, member: 1465"] Before I even read your thread, for some inexplicable reasons one thing came to my mind: from the old movie "The Goonies", the organ made of bones and skulls on which they have to play the correct tunes in order to open the secret door and flee, and every wrong note triggers a trap. Then I thought, what a nice artifact it would make if it had some wondrous properties of rallying undead to your command or something, but only if you play it correctly. Then I read your first post and it could actually fit with some of your ideas, such as the fact that "things that die there come back as undead". And a Bard is probably over-qualified to know the legend of this legendary instrument of doom :p Finally, artifacts are fantastic as adventure climax but have one serious problem: players tend to want to keep them ;) OTOH an [I]immovable[/I] artifact such as this (possibly gigantic) organ would not allow the party to carry it around for next encounters, but it could be used by the PCs at the time of the final confrontation with perhaps the undead wizard. You could put the Bard player on the stage and invent a nice little mechanics about how to play the organ either in the proper "evil" way (creating and controlling undead) or to make it undo its dread deeds and perhaps even self-destroy itself. [/QUOTE]
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