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Have you ever felt like "restarting" a campaign?
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<blockquote data-quote="Whimsical" data-source="post: 1662303" data-attributes="member: 3976"><p>Don't look at your first couple of sessions as personal failures. Consider them "transition sessions" that has eased the players from the style that they are used to to the style that you want to do.</p><p></p><p>This may or may not be helpful, but I find that the best way to have the players care about your game world is to customize the adventure to be specifically for the characters and who they are. I once played in a game where the first adventure for our group was that my character's aunt and uncle asked for his help because their building (where they lived and worked and rented rooms) was haunted. Because of this, I felt connected to the game world right away.</p><p></p><p>Is there a cleric in the group? Then perhaps his church superiors calls him in to do a duty for them (which is more than than it first seems, of course). During the adventure, the group finds themselves going to the local mage academy to get some answers...which is where the wizard PC learned his craft, so he gets access to his old instructors right away who are happy to see him and chat about old times. Along the way they encounter the obligatory thug attack...which happens to be the old gang that the ex-criminal PC used to belong to. Then they finally find where the big bad is and they find...grandma? What are you doing here? Where's the big bad that we came to defeat? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> "Now, why don't you be a good boy and fail this Will save for your grangran, dearie." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Whimsical, post: 1662303, member: 3976"] Don't look at your first couple of sessions as personal failures. Consider them "transition sessions" that has eased the players from the style that they are used to to the style that you want to do. This may or may not be helpful, but I find that the best way to have the players care about your game world is to customize the adventure to be specifically for the characters and who they are. I once played in a game where the first adventure for our group was that my character's aunt and uncle asked for his help because their building (where they lived and worked and rented rooms) was haunted. Because of this, I felt connected to the game world right away. Is there a cleric in the group? Then perhaps his church superiors calls him in to do a duty for them (which is more than than it first seems, of course). During the adventure, the group finds themselves going to the local mage academy to get some answers...which is where the wizard PC learned his craft, so he gets access to his old instructors right away who are happy to see him and chat about old times. Along the way they encounter the obligatory thug attack...which happens to be the old gang that the ex-criminal PC used to belong to. Then they finally find where the big bad is and they find...grandma? What are you doing here? Where's the big bad that we came to defeat? :) "Now, why don't you be a good boy and fail this Will save for your grangran, dearie." :D [/QUOTE]
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Have you ever felt like "restarting" a campaign?
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