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<blockquote data-quote="Galethorn" data-source="post: 1551343" data-attributes="member: 7888"><p>I played one that ended...simply because it didn't really have a single, binding purpose, and all the characters had gotten rich and powerful enough to warrant an end to their adventuring days. It was basically a FR game run by a FR fanatic.</p><p></p><p>My character in the campaign was a barbarian from the Silver Marches, who was massively strong (34 strength at level 16), and near-singlehandedly killed a Young Adult Black Dragon in three hits (two were natural 20s) at level 2. He went on to grapple (and pin) the head pasha of Calimshan while the rest of the group stabbed him. He was also involved in a plot that resulted in Halaster being imprisoned in a magical mirror. His last official act was to defeat the evil, plane-shifting monster in Axe of the Dwarvish Lords, despite getting four negative levels. He had adamantine gauntlets that he used smash through walls while raging, along with a greatsword that did more than 80 damage in a single hit on more than one occasion. That was definately the most overpowered campaign I've ever played. It came to a true end when one of the characters wanted to fight the gods, and nobody else wanted to go along.</p><p></p><p>However, I've been in...uhhh...lemme add it up...</p><p>three campaigns as a player (one of which died out last summer, and one of which that began last weekend), DMed one campaign that ultimately died out about a year ago (because of burnout--it was my first campaign, and I didn't know the game well enough to DM, apparently), DMing a CODA-rules LOTR campaign that's on hiatus (because I enjoy my homebrew D&D setting more than Middle Earth), and DMing a new, highly successful campaign right now that's been going for about a month and a half (but, amusingly, only about a week in game-time).</p><p></p><p>So, given my track record, it's kind of surprising that we ever ended a campaign. However, it's largely been with the same group of people (well, sort of; it's grown from an original four players (five including me as DM) to people who I met through the new as-of-last-summer DM (who I met through one of my players), and the numbers fluctuated a lot, resulting a very large group, which even boasts having a girl member).</p></blockquote><p></p>
[QUOTE="Galethorn, post: 1551343, member: 7888"] I played one that ended...simply because it didn't really have a single, binding purpose, and all the characters had gotten rich and powerful enough to warrant an end to their adventuring days. It was basically a FR game run by a FR fanatic. My character in the campaign was a barbarian from the Silver Marches, who was massively strong (34 strength at level 16), and near-singlehandedly killed a Young Adult Black Dragon in three hits (two were natural 20s) at level 2. He went on to grapple (and pin) the head pasha of Calimshan while the rest of the group stabbed him. He was also involved in a plot that resulted in Halaster being imprisoned in a magical mirror. His last official act was to defeat the evil, plane-shifting monster in Axe of the Dwarvish Lords, despite getting four negative levels. He had adamantine gauntlets that he used smash through walls while raging, along with a greatsword that did more than 80 damage in a single hit on more than one occasion. That was definately the most overpowered campaign I've ever played. It came to a true end when one of the characters wanted to fight the gods, and nobody else wanted to go along. However, I've been in...uhhh...lemme add it up... three campaigns as a player (one of which died out last summer, and one of which that began last weekend), DMed one campaign that ultimately died out about a year ago (because of burnout--it was my first campaign, and I didn't know the game well enough to DM, apparently), DMing a CODA-rules LOTR campaign that's on hiatus (because I enjoy my homebrew D&D setting more than Middle Earth), and DMing a new, highly successful campaign right now that's been going for about a month and a half (but, amusingly, only about a week in game-time). So, given my track record, it's kind of surprising that we ever ended a campaign. However, it's largely been with the same group of people (well, sort of; it's grown from an original four players (five including me as DM) to people who I met through the new as-of-last-summer DM (who I met through one of my players), and the numbers fluctuated a lot, resulting a very large group, which even boasts having a girl member). [/QUOTE]
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