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<blockquote data-quote="barsoomcore" data-source="post: 1552671" data-attributes="member: 812"><p>An observation, in the form of a piece of advice to all DMs:</p><p></p><p>Always keep them wanting more.</p><p></p><p>When in doubt, wrap it up. Provide a thrilling climax, kill off 90% of the party, end the world, whatever.</p><p></p><p>Ending a campaign too soon is almost always the better choice -- a memorable conclusion is better, even if it comes earlier than expected, than just petering out.</p><p></p><p>Kill your pretties. That applies to campaigns, not just NPCs.</p><p></p><p>You can ALWAYS start a new one. In the same world, even. Different place, different time. Compare my Barsoom Tales story with the Angels one -- same campaign setting, different campaigns (different rules, even).</p><p></p><p>Kill your pretties. It gets easier with practice.</p><p></p><p>One final note: you'll always have more good ideas. Don't be afraid to cut down the current ones.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1552671, member: 812"] An observation, in the form of a piece of advice to all DMs: Always keep them wanting more. When in doubt, wrap it up. Provide a thrilling climax, kill off 90% of the party, end the world, whatever. Ending a campaign too soon is almost always the better choice -- a memorable conclusion is better, even if it comes earlier than expected, than just petering out. Kill your pretties. That applies to campaigns, not just NPCs. You can ALWAYS start a new one. In the same world, even. Different place, different time. Compare my Barsoom Tales story with the Angels one -- same campaign setting, different campaigns (different rules, even). Kill your pretties. It gets easier with practice. One final note: you'll always have more good ideas. Don't be afraid to cut down the current ones. [/QUOTE]
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