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Have you ever intentionally ignored a character aspect?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7395964" data-attributes="member: 6778044"><p>I have lots of players that do that. In particular I’ve seen a lot of rogues that don’t use Sneak Attack or Cunning Action.</p><p></p><p>We’ve tweaked the rules a lot impart to address this. First, as a DM I’m always happy to consider other abilities, skills, feats, or class abilities from another class if it makes sense for that character.</p><p></p><p>We aren’t concerned about our niche or role based on abilities or class, but in developing interesting characters. We also don’t have any min/maxers, and about half the players don’t even know the mechanical aspects of the abilities they have. </p><p></p><p>My approach as DM reduces focus on the mechanical aspects as well. I use passive skill checks extensively, which takes into account character skills, and apply modifiers (usually including advantage/disadvantage) based on the PC’s decisions and actions, along with the circumstances. Combined with degrees of success and failure, a +1 or +2 helps, but it’s not essential since your actions will usually have a greater impact.</p><p></p><p>We’ve gone much further by narrowing down our class design to a class defining ability at 1st level, and a subclass defining at 2nd level, and the rest are chosen from a single list of feats and abilities when you reach a certain level. Some abilities have a class or subclass as a prerequisite, but many of them are open for players to design the character they want. </p><p></p><p>It’s sort of what we would consider the difference between playing the character instead of playing the rules. Regardless of how far you and your group is willing to go, the general approach is to not let the rules make decisions for us. If a rule doesn’t make sense in a certain circumstance or for a certain character, then we fix the rule rather than force the character to fit the rule.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7395964, member: 6778044"] I have lots of players that do that. In particular I’ve seen a lot of rogues that don’t use Sneak Attack or Cunning Action. We’ve tweaked the rules a lot impart to address this. First, as a DM I’m always happy to consider other abilities, skills, feats, or class abilities from another class if it makes sense for that character. We aren’t concerned about our niche or role based on abilities or class, but in developing interesting characters. We also don’t have any min/maxers, and about half the players don’t even know the mechanical aspects of the abilities they have. My approach as DM reduces focus on the mechanical aspects as well. I use passive skill checks extensively, which takes into account character skills, and apply modifiers (usually including advantage/disadvantage) based on the PC’s decisions and actions, along with the circumstances. Combined with degrees of success and failure, a +1 or +2 helps, but it’s not essential since your actions will usually have a greater impact. We’ve gone much further by narrowing down our class design to a class defining ability at 1st level, and a subclass defining at 2nd level, and the rest are chosen from a single list of feats and abilities when you reach a certain level. Some abilities have a class or subclass as a prerequisite, but many of them are open for players to design the character they want. It’s sort of what we would consider the difference between playing the character instead of playing the rules. Regardless of how far you and your group is willing to go, the general approach is to not let the rules make decisions for us. If a rule doesn’t make sense in a certain circumstance or for a certain character, then we fix the rule rather than force the character to fit the rule. [/QUOTE]
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