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Have you ever intentionally ignored a character aspect?
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<blockquote data-quote="TwoSix" data-source="post: 7396457" data-attributes="member: 205"><p>It sounds like you're making this way harder for yourself than it actually is, because you're nervous that there MIGHT be some sort of extra math involved.</p><p></p><p>1) I don't know where you found your version of the mariner fighting style, but the UA version doesn't give 2 attacks. It gives you a climb speed, swim speed, and +1 AC as long as you don't use a shield and only wear leather armor. Absolutely nothing to track resource wise.</p><p></p><p>2) Are you dual-wielding? The fact that you feel like you're using different kinds of numbers and different kinds of attacks makes it feel like your party pushed you into dual-wielding, which is actually more complicated.</p><p></p><p>3) If you're in a situation where you're looking at your sheet and trying to recalculate numbers, you're doing something wrong. That hardly ever happens in 5e, at certainly not at low levels. As a 2nd level fighter, you should have one attack, period. It's probably at about a +5, for 1d6+3 or 1d8+3 (assuming you didn't dump Dexterity for some reason). The only thing that changes that is once per short rest, you can decide to have 2 attacks if you want. Those attacks are exactly the same. If you have 2 kinds of attacks that are different, it certainly sounds like your party pushed you to dual-wield and you don't understand how or why it's happening.</p><p></p><p>4) Please don't take Samurai, it will just make you sad. Take Champion. Now when roll a 19, that's a crit, just like a 20. That's easy to remember, fun, and doesn't require any sheet looking.</p><p></p><p>5) Maybe ask the DM to take pity on you and allow you to trade in Action Surge for a second passive fighting style. Take two weapon fighting style, and then boom, you get to make two attacks every round, both at +5, both do 1d6+3, and you never have to look at your sheet at all, other than to record your hit points.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7396457, member: 205"] It sounds like you're making this way harder for yourself than it actually is, because you're nervous that there MIGHT be some sort of extra math involved. 1) I don't know where you found your version of the mariner fighting style, but the UA version doesn't give 2 attacks. It gives you a climb speed, swim speed, and +1 AC as long as you don't use a shield and only wear leather armor. Absolutely nothing to track resource wise. 2) Are you dual-wielding? The fact that you feel like you're using different kinds of numbers and different kinds of attacks makes it feel like your party pushed you into dual-wielding, which is actually more complicated. 3) If you're in a situation where you're looking at your sheet and trying to recalculate numbers, you're doing something wrong. That hardly ever happens in 5e, at certainly not at low levels. As a 2nd level fighter, you should have one attack, period. It's probably at about a +5, for 1d6+3 or 1d8+3 (assuming you didn't dump Dexterity for some reason). The only thing that changes that is once per short rest, you can decide to have 2 attacks if you want. Those attacks are exactly the same. If you have 2 kinds of attacks that are different, it certainly sounds like your party pushed you to dual-wield and you don't understand how or why it's happening. 4) Please don't take Samurai, it will just make you sad. Take Champion. Now when roll a 19, that's a crit, just like a 20. That's easy to remember, fun, and doesn't require any sheet looking. 5) Maybe ask the DM to take pity on you and allow you to trade in Action Surge for a second passive fighting style. Take two weapon fighting style, and then boom, you get to make two attacks every round, both at +5, both do 1d6+3, and you never have to look at your sheet at all, other than to record your hit points. [/QUOTE]
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