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Have you ever killed a PC on purpose?
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<blockquote data-quote="Zappo" data-source="post: 1395632" data-attributes="member: 633"><p>The closest I got was giving two PCs the choice of losing a hand or losing their life. It was a Dragonlance campaign, and the party just teleported into the tower of high sorcery - for those who don't know, it is the most sacred place of magic, no non-wizards allowed, and all of that. Of the entire six characters party, the only authorized person was the black robe wizard, who did <em>not</em> have the authority to invite strangers, and among the other five there was a renegade sorcerer (that would be kill-on-sight for all other black robes, who are eeevil). The party was ordered to drop their weapons and let themselves be captured, while the black robe character was ordered to report immediately to the black robes boss about why he brought five armed strangers (including two monstrous PCs) into the tower, why he associated with a known renegade, why on Krynn did he brought said renegade into the tower if not as a prisoner, ... Instead, the PCs just stood there, and the wizard sneered and mocked the guy who gave the orders, telling him to go and fetch Par-Salian the all-wizards leader instead, and don't bother my friends.</p><p></p><p>Now, maybe he could have got away with this if he was among the good mages. But the black robes aren't known to be very kind and understanding, and this guy managed to break most of the rules of the order in one swoop, in a time of crisis as if it weren't enough. In fact, this kind of action <em>should</em> have been rewarded by instant death for the entire party, but I didn't quite want to end the campaign there, so after much discussion among the high spheres of the wizards, the black robe leader was persuaded to let them live. She sent the non-spellcasters away with a warning to never come back, and she offered the wizard and the sorceror a choice of death or losing a hand as a mark of shame. I was very determined not to let them get away with anything else; all possible diplomacy was already done, and no tricks would have worked here. The sorceror, if he chose to live, would take The Test afterwards to end his renegade status. He did so. The wizard chose death rather than shame, and was thrown into an anti-magic field together with one big wyvern.</p><p></p><p>To this day, I still think I was too kind... what an act of incredible stupidity.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1395632, member: 633"] The closest I got was giving two PCs the choice of losing a hand or losing their life. It was a Dragonlance campaign, and the party just teleported into the tower of high sorcery - for those who don't know, it is the most sacred place of magic, no non-wizards allowed, and all of that. Of the entire six characters party, the only authorized person was the black robe wizard, who did [i]not[/i] have the authority to invite strangers, and among the other five there was a renegade sorcerer (that would be kill-on-sight for all other black robes, who are eeevil). The party was ordered to drop their weapons and let themselves be captured, while the black robe character was ordered to report immediately to the black robes boss about why he brought five armed strangers (including two monstrous PCs) into the tower, why he associated with a known renegade, why on Krynn did he brought said renegade into the tower if not as a prisoner, ... Instead, the PCs just stood there, and the wizard sneered and mocked the guy who gave the orders, telling him to go and fetch Par-Salian the all-wizards leader instead, and don't bother my friends. Now, maybe he could have got away with this if he was among the good mages. But the black robes aren't known to be very kind and understanding, and this guy managed to break most of the rules of the order in one swoop, in a time of crisis as if it weren't enough. In fact, this kind of action [i]should[/i] have been rewarded by instant death for the entire party, but I didn't quite want to end the campaign there, so after much discussion among the high spheres of the wizards, the black robe leader was persuaded to let them live. She sent the non-spellcasters away with a warning to never come back, and she offered the wizard and the sorceror a choice of death or losing a hand as a mark of shame. I was very determined not to let them get away with anything else; all possible diplomacy was already done, and no tricks would have worked here. The sorceror, if he chose to live, would take The Test afterwards to end his renegade status. He did so. The wizard chose death rather than shame, and was thrown into an anti-magic field together with one big wyvern. To this day, I still think I was too kind... what an act of incredible stupidity. [/QUOTE]
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