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Have you ever played a pacifist character?
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<blockquote data-quote="Grogg of the North" data-source="post: 6876051" data-attributes="member: 6682960"><p>I DM'd for a player that would refrain from taking lives and would usually try diplomacy if given a chance. She dealt only nonlethal damage, would take prisoners and turn them over to the local constabulary. If the party was far from civilization, she would spare her foes if they swore an oath to not interfere. I think I had the baddies break their vow once, maybe twice, in the course of the game. When the rest of the party dealt with the betrayal, she made no move to spare them a second time. The PC was kind not stupid.</p><p></p><p>She got a long well with the party because she wasn't preachy about her ideals. If the fighter killed his opponent that was on him. But if she took someone prisoner or knocked out her opponent she expected that person to be treated kindly. </p><p></p><p>As a DM I've had a few people bring to me characters with Vow of Peace. This is something I only allow after buy in from the entire party. It's never passed a group vote. </p><p></p><p>I've toyed with the idea of a PC that is a benevolent healer. But unless it was some sort of solo campaign I don't feel that it would mesh in a game that is played cooperatively with a group. Best to leave something like that to NPCs.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6876051, member: 6682960"] I DM'd for a player that would refrain from taking lives and would usually try diplomacy if given a chance. She dealt only nonlethal damage, would take prisoners and turn them over to the local constabulary. If the party was far from civilization, she would spare her foes if they swore an oath to not interfere. I think I had the baddies break their vow once, maybe twice, in the course of the game. When the rest of the party dealt with the betrayal, she made no move to spare them a second time. The PC was kind not stupid. She got a long well with the party because she wasn't preachy about her ideals. If the fighter killed his opponent that was on him. But if she took someone prisoner or knocked out her opponent she expected that person to be treated kindly. As a DM I've had a few people bring to me characters with Vow of Peace. This is something I only allow after buy in from the entire party. It's never passed a group vote. I've toyed with the idea of a PC that is a benevolent healer. But unless it was some sort of solo campaign I don't feel that it would mesh in a game that is played cooperatively with a group. Best to leave something like that to NPCs. [/QUOTE]
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Have you ever played a pacifist character?
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