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have you ever played without maps?
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<blockquote data-quote="Tuft" data-source="post: 5585948" data-attributes="member: 60045"><p>Sure, my weekly rules-light game almost never has maps. Sometimes I throw together a quick one in order for my players to visualize the overall layout ("The stable is <em>behind</em> the manor") but those never has some kind of measurable scale. </p><p></p><p>Terrain I simply describe appropriately; either as backdrop, or so that the players can describe how they handle it.</p><p></p><p>Travel time seldom is a problem; If I want the players to travel for two days to reach their destination, then the distance is "two days travel"; how much that is in meters and kilometers does not really matter. If you bother to handle resources (and its an advantage to rules light that you don't), they are usually spent based on time rather than distance; adventurers don't have to worry about their gas mileage.</p></blockquote><p></p>
[QUOTE="Tuft, post: 5585948, member: 60045"] Sure, my weekly rules-light game almost never has maps. Sometimes I throw together a quick one in order for my players to visualize the overall layout ("The stable is [i]behind[/i] the manor") but those never has some kind of measurable scale. Terrain I simply describe appropriately; either as backdrop, or so that the players can describe how they handle it. Travel time seldom is a problem; If I want the players to travel for two days to reach their destination, then the distance is "two days travel"; how much that is in meters and kilometers does not really matter. If you bother to handle resources (and its an advantage to rules light that you don't), they are usually spent based on time rather than distance; adventurers don't have to worry about their gas mileage. [/QUOTE]
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