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Have you ever ripped off an idea & passed it off as your own?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5391922" data-attributes="member: 54877"><p>I don't recall every copying something directly from another source without adapting it to the game, but of course I get inspiration all over the place. If anyone asks, I'll happily tell them the influences--at least as far as I know them myself. About the closest I ever game to a direct steal was rerunning a starter adventure that a cousin developed to show me how to play/GM, for another set of beginning players. Basically, I treated his adventure like a bought module. I don't recall if the players knew that or not, but i would certainly have told them had they asked in any way.</p><p> </p><p>A big part of the fun for me is what I develop myself, to the point where I'm seldom all the enarmored on running even well done purchased modules--too much trouble to adapt. What I will do is take some inspiration, twist it in some way, but then have it look the same as the source material on the surface. There's a good reason for this:</p><p> </p><p>I've got a group of about half social gamers and half experienced, "geekier" types that get these references. The more experienced types will sometimes interpret things from references, to try to get an advantage in the scenario. (Which is strange, since they aren't normally the type to use player knowledge that the characters wouldn't have, but there you go ... everyone has quirks.) When I put one of these "direct inspirations" into the game, it's to freak these guys out or give them a red herring. This keeps them honest, without affecting the social gamers whatsoever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5391922, member: 54877"] I don't recall every copying something directly from another source without adapting it to the game, but of course I get inspiration all over the place. If anyone asks, I'll happily tell them the influences--at least as far as I know them myself. About the closest I ever game to a direct steal was rerunning a starter adventure that a cousin developed to show me how to play/GM, for another set of beginning players. Basically, I treated his adventure like a bought module. I don't recall if the players knew that or not, but i would certainly have told them had they asked in any way. A big part of the fun for me is what I develop myself, to the point where I'm seldom all the enarmored on running even well done purchased modules--too much trouble to adapt. What I will do is take some inspiration, twist it in some way, but then have it look the same as the source material on the surface. There's a good reason for this: I've got a group of about half social gamers and half experienced, "geekier" types that get these references. The more experienced types will sometimes interpret things from references, to try to get an advantage in the scenario. (Which is strange, since they aren't normally the type to use player knowledge that the characters wouldn't have, but there you go ... everyone has quirks.) When I put one of these "direct inspirations" into the game, it's to freak these guys out or give them a red herring. This keeps them honest, without affecting the social gamers whatsoever. ;) [/QUOTE]
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