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Have you ever run 4e using just Essentials?
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<blockquote data-quote="Jacob Lewis" data-source="post: 8720820" data-attributes="member: 6667921"><p>[USER=4348]@GreyLord[/USER] Thanks for the feedback! That was very helpful. I appreciate it.</p><p></p><p></p><p>I hear ya. But since I am creating a rules module for Fantasy Grounds, I decided to go all-in so I would only need to do this once. </p><p></p><p>You're probably right. I don't believe doing so would upset the balance, but it may not be worth the trouble. Some players might enjoy feeling less burdened by having fewer options. If I end up seeing a lot more clerics and wizards, however, I may revisit that.</p><p></p><p>None of the Essential classes gets the Ritual Caster feat for free. That, to me, signals that rituals were not intended for Essentials. Or at the very least, they were optional. </p><p></p><p>I think that is a good way to keep it: as an option for players. If a player wants to use rituals, they take the feat. And rituals will be made available at a cost. If not, it doesn't upset the game and no one will miss them.</p><p></p><p>Its convenient having all the rules in one book. That's all.</p><p></p><p>I did scrape those for some additional stuff. Funny enough, I used to be very down on the Shadow book. But now I find there are a lot more options I am willing to allow. Maybe I'm growing up as a DM? (Nah.)</p><p></p><p>That is refreshing to hear! I already created both Monster Vaults for FGU, so I am almost set! </p><p></p><p>Now I'm curious. What do you use for treasure (magic items)? Those books don't offer much by themselves. And are you using the random parcels from the DM kit, or the earlier ones from DMGs?</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8720820, member: 6667921"] [USER=4348]@GreyLord[/USER] Thanks for the feedback! That was very helpful. I appreciate it. I hear ya. But since I am creating a rules module for Fantasy Grounds, I decided to go all-in so I would only need to do this once. You're probably right. I don't believe doing so would upset the balance, but it may not be worth the trouble. Some players might enjoy feeling less burdened by having fewer options. If I end up seeing a lot more clerics and wizards, however, I may revisit that. None of the Essential classes gets the Ritual Caster feat for free. That, to me, signals that rituals were not intended for Essentials. Or at the very least, they were optional. I think that is a good way to keep it: as an option for players. If a player wants to use rituals, they take the feat. And rituals will be made available at a cost. If not, it doesn't upset the game and no one will miss them. Its convenient having all the rules in one book. That's all. I did scrape those for some additional stuff. Funny enough, I used to be very down on the Shadow book. But now I find there are a lot more options I am willing to allow. Maybe I'm growing up as a DM? (Nah.) That is refreshing to hear! I already created both Monster Vaults for FGU, so I am almost set! Now I'm curious. What do you use for treasure (magic items)? Those books don't offer much by themselves. And are you using the random parcels from the DM kit, or the earlier ones from DMGs? [/QUOTE]
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