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Have you ever run 4e using just Essentials?
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<blockquote data-quote="Jacob Lewis" data-source="post: 8728161" data-attributes="member: 6667921"><p>I agree. There's a lot that can be done within a good VTT without the need for everything to be written into the program. </p><p></p><p>My concern, however, is new players and players without access to the game materials. Players still need to know what their options are and how things work. If I were able to purchase ready-made content, I am allowed to share information and resources with my players in the VTT. This is actually one of the driving factors for me to create this reference manual, which I failed to mention in my previous posts. </p><p></p><p>So here's what I did. In the player's manual I created, I included Ritual feats, the general rules for Rituals as presented in PHB, and an index of rituals by level that I am making available. For the rituals themselves, I created an individual module with nothing but rituals. Rituals aren't actually a factor for Essential-only games until 1) someone takes the Ritual Caster feat (none of the Essential classes get it for free), or 2) it comes up in the game itself, either as a scroll or ritual book. So it's there, but not entirely. I can just activate the optional module as needed.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8728161, member: 6667921"] I agree. There's a lot that can be done within a good VTT without the need for everything to be written into the program. My concern, however, is new players and players without access to the game materials. Players still need to know what their options are and how things work. If I were able to purchase ready-made content, I am allowed to share information and resources with my players in the VTT. This is actually one of the driving factors for me to create this reference manual, which I failed to mention in my previous posts. So here's what I did. In the player's manual I created, I included Ritual feats, the general rules for Rituals as presented in PHB, and an index of rituals by level that I am making available. For the rituals themselves, I created an individual module with nothing but rituals. Rituals aren't actually a factor for Essential-only games until 1) someone takes the Ritual Caster feat (none of the Essential classes get it for free), or 2) it comes up in the game itself, either as a scroll or ritual book. So it's there, but not entirely. I can just activate the optional module as needed. [/QUOTE]
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