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Have you ever run 4e using just Essentials?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9033318" data-attributes="member: 6667921"><p>My second module is almost complete (or it is, and I'm not aware of it). I have collected most magic items from the Essentials books, as well as several sources that came afterward. This gives me a large collection of items with more than enough variety and options to carry multiple groups through several campaigns worth of play.</p><p>[ATTACH=full]286399[/ATTACH]</p><p>One of the really neat features included in the 4e ruleset for Fantasy Grounds is the ability to create specific types of magic armors and weapons by combining regular items with the magic item template. I just pick up the regular item and drop it directly on the magic item. The program automatically updates the stats and renames the item. For example, you'll notice in the screenshots that "Blessed Armor of Kord +4" becomes "Blessed Warplate Armor of Kord +4", and "Frost Brand Weapon +3" becomes a "Frost Brand Broadsword +3".</p><p>[ATTACH]286406[/ATTACH][ATTACH]286407[/ATTACH]</p><p>I also recreated all the treasure tables from level 1 to 30 for generating random treasure parcels. Even though I prefer the original parcel system first introduced in 4e, I decided to include this method as an alternative for special one-shot games and different styles of play. It was also really fun to create the tables within tables, making it so that I only have to click once and have the program do all the rolls automatically.</p><p>[ATTACH]286400[/ATTACH][ATTACH]286401[/ATTACH][ATTACH]286402[/ATTACH]</p><p>At this point, I'm pretty sure I have everything I want for this module. I feel like something is missing, but nothing that would be useful enough to justify the extra effort and keep me from working on the other modules (which most are also nearing completion). And then I'll need to decide on what adventures/campaigns to start prepping for.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9033318, member: 6667921"] My second module is almost complete (or it is, and I'm not aware of it). I have collected most magic items from the Essentials books, as well as several sources that came afterward. This gives me a large collection of items with more than enough variety and options to carry multiple groups through several campaigns worth of play. [ATTACH type="full" alt="screenshot0020.png"]286399[/ATTACH] One of the really neat features included in the 4e ruleset for Fantasy Grounds is the ability to create specific types of magic armors and weapons by combining regular items with the magic item template. I just pick up the regular item and drop it directly on the magic item. The program automatically updates the stats and renames the item. For example, you'll notice in the screenshots that "Blessed Armor of Kord +4" becomes "Blessed Warplate Armor of Kord +4", and "Frost Brand Weapon +3" becomes a "Frost Brand Broadsword +3". [ATTACH alt="screenshot0023.png"]286406[/ATTACH][ATTACH alt="screenshot0025.png"]286407[/ATTACH] I also recreated all the treasure tables from level 1 to 30 for generating random treasure parcels. Even though I prefer the original parcel system first introduced in 4e, I decided to include this method as an alternative for special one-shot games and different styles of play. It was also really fun to create the tables within tables, making it so that I only have to click once and have the program do all the rolls automatically. [ATTACH alt="screenshot0021.png"]286400[/ATTACH][ATTACH alt="screenshot0022.png"]286401[/ATTACH][ATTACH alt="screenshot0024.png"]286402[/ATTACH] At this point, I'm pretty sure I have everything I want for this module. I feel like something is missing, but nothing that would be useful enough to justify the extra effort and keep me from working on the other modules (which most are also nearing completion). And then I'll need to decide on what adventures/campaigns to start prepping for. [/QUOTE]
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