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Have you ever run 4e using just Essentials?
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<blockquote data-quote="Neonchameleon" data-source="post: 9071780" data-attributes="member: 87792"><p>I've in theory never done this - but I have in practice. Quick assessment:</p><ul> <li data-xf-list-type="ul">Essentials martial classes don't scale properly due to a lack of minor action attacks, immediate action attacks, and multi-attacks. This is in practice pretty much fine at levels 1-10 but breaks at paragon tier.</li> <li data-xf-list-type="ul">The Slayer does exactly what it says on the tin. There's nothing to it and this existing is a good thing (especially with the Elementalist from Heroes of the Elemental Chaos to stand alongside it as the autopilot blast mage)</li> <li data-xf-list-type="ul">The Knight is fine if you want to "bot defender" with little more tactical awareness than "Don't stand in the fire". This is fine.</li> <li data-xf-list-type="ul">The Thief is a gem of a class. You can either play it in lazy mode grabbing Tactical Trick for perma-sneak attack or take the more versatile out of combat tricks and accept the challenge.</li> <li data-xf-list-type="ul">The Scout is a two weapon blender and starts hard and fast out of the gate.</li> <li data-xf-list-type="ul">The Hunter is better written than it appears and should be played as Green Arrow.</li> </ul><p>No daily powers needed. Rituals still work and work well.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9071780, member: 87792"] I've in theory never done this - but I have in practice. Quick assessment: [LIST] [*]Essentials martial classes don't scale properly due to a lack of minor action attacks, immediate action attacks, and multi-attacks. This is in practice pretty much fine at levels 1-10 but breaks at paragon tier. [*]The Slayer does exactly what it says on the tin. There's nothing to it and this existing is a good thing (especially with the Elementalist from Heroes of the Elemental Chaos to stand alongside it as the autopilot blast mage) [*]The Knight is fine if you want to "bot defender" with little more tactical awareness than "Don't stand in the fire". This is fine. [*]The Thief is a gem of a class. You can either play it in lazy mode grabbing Tactical Trick for perma-sneak attack or take the more versatile out of combat tricks and accept the challenge. [*]The Scout is a two weapon blender and starts hard and fast out of the gate. [*]The Hunter is better written than it appears and should be played as Green Arrow. [/LIST] No daily powers needed. Rituals still work and work well. [/QUOTE]
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