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Have you ever run 4e using just Essentials?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9102530" data-attributes="member: 6667921"><p>Lucky for you, I have one ready:</p><table style='width: 100%'><tr><td><strong>Armor Training Feats</strong></td><td><strong>Combat Insight Feats</strong></td><td><strong>Divine Devotion Feats</strong></td><td><strong>Enduring Stamina Feats</strong></td></tr><tr><td>[Armor Finesse]<br /> [Armor Proficiency: Chainmail]<br /> [Armor Proficiency: Hide]<br /> [Armor Proficiency: Leather]<br /> [Armor Proficiency: Plate]<br /> [Armor Proficiency: Scale]<br /> [Armor Proficiency: Splint Mail]<br /> [Heavy Armor Agility]<br /> [Shield Finesse]<br /> [Shield Proficiency: Heavy]<br /> [Shield Proficiency: Light]</td><td>[Battlewise]<br /> [Distant Advantage]<br /> [Terrain Advantage]</td><td>[Armor of Bahamut]<br /> [Avandra’s Rescue]<br /> [Corellon’s Grace]<br /> [Disciple of Death]<br /> [Disciple of Freedom]<br /> [Disciple of Inspiration]<br /> [Disciple of Justice]<br /> [Disciple of Law]<br /> [Disciple of Light]<br /> [Disciple of Lore]<br /> [Disciple of Shadow]<br /> [Disciple of Stone]<br /> [Disciple of Strength]<br /> [Disciple of the Wild]<br /> [Harmony of Erathis]<br /> [Ioun’s Poise]<br /> [Kord’s Favor]<br /> [Melora’s Tide]<br /> [Moradin’s Resolve]<br /> [Pelor’s Radiance]<br /> [Raven Queen’s Blessing]<br /> [Sehanine’s Reversal]</td><td>[Cold Adaptation]<br /> [Durable]<br /> [Great Fortitude]<br /> [Heat Adaptation]<br /> [Improved Defenses]<br /> [Resilient Focus]<br /> [Superior Fortitude]<br /> [Swift Recovery]<br /> [Tenacious Resolve]<br /> [Toughness]</td></tr><tr><td><strong>Implement Training Feats</strong></td><td><strong>Learning and Lore Feats</strong></td><td><strong>Primal Soul Feats</strong></td><td><strong>Quick Reaction Feats</strong></td></tr><tr><td>[Holy Symbol Expertise]<br /> [Implement Focus]<br /> [Orb Expertise]<br /> [Rod Expertise]<br /> [Staff Expertise]<br /> [Tome Expertise]<br /> [Totem Expertise]<br /> [Wand Expertise]</td><td>[Alchemist]<br /> [Combat Medic]<br /> [Disciple of Lore]<br /> [Jack of All Trades]<br /> [Linguist]<br /> [Skill Focus]<br /> [Skill Training]</td><td>[Stoneroot's Endurance]<br /> [Stormhawk's Vengeance]<br /> [World Serpent's Grasp]</td><td>[Aggressive Advantage]<br /> [Alertness]<br /> [Eager Advance]<br /> [Improved Initiative]<br /> [Superior Reflexes]</td></tr><tr><td><strong>Ritual Feats</strong></td><td><strong>Steadfast Willpower Feats</strong></td><td><strong>Strike Specialization Feats</strong></td><td><strong>Two-Weapon Training Feats</strong></td></tr><tr><td>[Binding Mastery]<br /> [Creation Mastery]<br /> [Deception Mastery]<br /> [Divination Mastery]<br /> [Exploration Mastery]<br /> [Restoration Mastery]<br /> [Ritual Caster]<br /> [Scrying Mastery]<br /> [Travel Mastery]<br /> [Warding Mastery]</td><td>[Improved Defenses]<br /> [Iron Will]<br /> [Resilient Focus]<br /> [Superior Will]</td><td>[Axe Strike]<br /> [Flail Strike]<br /> [Hammer Strike]<br /> [Heavy Blade Strike]<br /> [Light Blade Strike]<br /> [Mace Strike]<br /> [Pick Strike]<br /> [Spear Strike]<br /> [Staff Strike]</td><td>[Two-Weapon Defense]<br /> [Two-Weapon Fighting]</td></tr><tr><td><strong>Underdark Lore Feats</strong></td><td><strong>Vigilant Reflexes Feats</strong></td><td><strong>Weapon Training Feats</strong></td><td><strong>Wilderness Lore Feats</strong></td></tr><tr><td>[Blindfighting Sentinel]<br /> [Blindfighting Warrior]<br /> [Low-Light Adaptation]</td><td>[Defensive Mobility]<br /> [Improved Defenses]<br /> [Lightning Reflexes]<br /> [Resilient Focus]<br /> [Superior Reflexes]</td><td>[Axe Expertise]<br /> [Bludgeon Expertise]<br /> [Bow Expertise]<br /> [Crossbow Expertise]<br /> [Flail Expertise]<br /> [Heavy Blade Expertise]<br /> [Light Blade Expertise]<br /> [Master at Arms]<br /> [Melee Training]<br /> [Pick Expertise]<br /> [Polearm Expertise]<br /> [Sling Expertise]<br /> [Spear Expertise]<br /> [Speed Loader]<br /> [Staff Expertise]<br /> [Two-Handed Weapon Expertise]<br /> [Weapon Focus]<br /> [Weapon Proficiency]</td><td>[Cunning Stalker]<br /> [Hidden Sniper]<br /> [Wasteland Wanderer]<br /> [Wilderness Skirmisher]</td></tr></table><p></p><p>I completely understand. I was not happy about it when it came out, even though I recognized a lot of things it had that I actually approved and adopted for my (then) current games. What irked me the most at the time was the driving sense that WotC was deliberately turning its back on the 4e fans at the time in order to bring in more people. But I felt enough time has passed for me to have looked at it more clearly with an open mind and find possibilities where I once only saw disdain.</p><p></p><p>I strongly feel that Essentials plays very well as a self-contained edition. One just needs to let go of the baggage from the "core" (pre-Essentials) conceits and options. Just believe there is still a lot of playability and a lot of vesatility even in a streamlined system. If the idea is to simplify the details to make things more manageable and accessible to everyone, then the first (and arguably hardest) step is to let some things go.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9102530, member: 6667921"] Lucky for you, I have one ready: [table][tr][td][b]Armor Training Feats[/b][/td][td][b]Combat Insight Feats[/b][/td][td][b]Divine Devotion Feats[/b][/td][td][b]Enduring Stamina Feats[/b][/td][/tr] [tr][td][Armor Finesse] [Armor Proficiency: Chainmail] [Armor Proficiency: Hide] [Armor Proficiency: Leather] [Armor Proficiency: Plate] [Armor Proficiency: Scale] [Armor Proficiency: Splint Mail] [Heavy Armor Agility] [Shield Finesse] [Shield Proficiency: Heavy] [Shield Proficiency: Light][/td][td][Battlewise] [Distant Advantage] [Terrain Advantage][/td][td][Armor of Bahamut] [Avandra’s Rescue] [Corellon’s Grace] [Disciple of Death] [Disciple of Freedom] [Disciple of Inspiration] [Disciple of Justice] [Disciple of Law] [Disciple of Light] [Disciple of Lore] [Disciple of Shadow] [Disciple of Stone] [Disciple of Strength] [Disciple of the Wild] [Harmony of Erathis] [Ioun’s Poise] [Kord’s Favor] [Melora’s Tide] [Moradin’s Resolve] [Pelor’s Radiance] [Raven Queen’s Blessing] [Sehanine’s Reversal][/td][td][Cold Adaptation] [Durable] [Great Fortitude] [Heat Adaptation] [Improved Defenses] [Resilient Focus] [Superior Fortitude] [Swift Recovery] [Tenacious Resolve] [Toughness][/td][/tr] [tr][td][b]Implement Training Feats[/b][/td][td][b]Learning and Lore Feats[/b][/td][td][b]Primal Soul Feats[/b][/td][td][b]Quick Reaction Feats[/b][/td][/tr] [tr][td][Holy Symbol Expertise] [Implement Focus] [Orb Expertise] [Rod Expertise] [Staff Expertise] [Tome Expertise] [Totem Expertise] [Wand Expertise][/td][td][Alchemist] [Combat Medic] [Disciple of Lore] [Jack of All Trades] [Linguist] [Skill Focus] [Skill Training][/td][td][Stoneroot's Endurance] [Stormhawk's Vengeance] [World Serpent's Grasp][/td][td][Aggressive Advantage] [Alertness] [Eager Advance] [Improved Initiative] [Superior Reflexes][/td][/tr] [tr][td][b]Ritual Feats[/b][/td][td][b]Steadfast Willpower Feats[/b][/td][td][b]Strike Specialization Feats[/b][/td][td][b]Two-Weapon Training Feats[/b][/td][/tr] [tr][td][Binding Mastery] [Creation Mastery] [Deception Mastery] [Divination Mastery] [Exploration Mastery] [Restoration Mastery] [Ritual Caster] [Scrying Mastery] [Travel Mastery] [Warding Mastery][/td][td][Improved Defenses] [Iron Will] [Resilient Focus] [Superior Will][/td][td][Axe Strike] [Flail Strike] [Hammer Strike] [Heavy Blade Strike] [Light Blade Strike] [Mace Strike] [Pick Strike] [Spear Strike] [Staff Strike][/td][td][Two-Weapon Defense] [Two-Weapon Fighting][/td][/tr][tr][td][b]Underdark Lore Feats[/b][/td][td][b]Vigilant Reflexes Feats[/b][/td][td][b]Weapon Training Feats[/b][/td][td][b]Wilderness Lore Feats[/b][/td][/tr] [tr][td][Blindfighting Sentinel] [Blindfighting Warrior] [Low-Light Adaptation][/td][td][Defensive Mobility] [Improved Defenses] [Lightning Reflexes] [Resilient Focus] [Superior Reflexes][/td][td][Axe Expertise] [Bludgeon Expertise] [Bow Expertise] [Crossbow Expertise] [Flail Expertise] [Heavy Blade Expertise] [Light Blade Expertise] [Master at Arms] [Melee Training] [Pick Expertise] [Polearm Expertise] [Sling Expertise] [Spear Expertise] [Speed Loader] [Staff Expertise] [Two-Handed Weapon Expertise] [Weapon Focus] [Weapon Proficiency][/td][td][Cunning Stalker] [Hidden Sniper] [Wasteland Wanderer] [Wilderness Skirmisher][/td][/tr][/table] I completely understand. I was not happy about it when it came out, even though I recognized a lot of things it had that I actually approved and adopted for my (then) current games. What irked me the most at the time was the driving sense that WotC was deliberately turning its back on the 4e fans at the time in order to bring in more people. But I felt enough time has passed for me to have looked at it more clearly with an open mind and find possibilities where I once only saw disdain. I strongly feel that Essentials plays very well as a self-contained edition. One just needs to let go of the baggage from the "core" (pre-Essentials) conceits and options. Just believe there is still a lot of playability and a lot of vesatility even in a streamlined system. If the idea is to simplify the details to make things more manageable and accessible to everyone, then the first (and arguably hardest) step is to let some things go. [/QUOTE]
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