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Have you ever run 4e using just Essentials?
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<blockquote data-quote="Zeromaru X" data-source="post: 9108984" data-attributes="member: 65487"><p>The question wasn't addressed to me, but... I also considered back in the day that Essentials somehow wanted to reject the lore they had been building in 4e.</p><p></p><p>For instance, all that nonsense of the common and uncommon races, separating the classic Tolkienian races from the "exotic" ones, something that didn't happened in core 4e. Core 4e assumed all the races in the world were common.</p><p></p><p>Essentials also tried to make the world humanocentrist, by giving in delineated regions with clear borders in the Conquest of Nerath map, with countries that were mostly inhabited by humans, even in regions were that made no sense (like for instance, Rethmil). This was something that they wanted to avoid in core 4e (per the preview books), as they wanted to give the world a more fantastic feel. I remember this was one of my big gripes against Essentials at the time.</p><p></p><p>Another thing I remember people complaining at the time, was how they changed some of the monstrous races back into their "evil" lore of editions past. For instance, in core 4e gnolls had a lore that made them more the noble savage trope, but Essentials turned them into the demonic monster stereotype, something I remember 4e fans really disliked back then.</p></blockquote><p></p>
[QUOTE="Zeromaru X, post: 9108984, member: 65487"] The question wasn't addressed to me, but... I also considered back in the day that Essentials somehow wanted to reject the lore they had been building in 4e. For instance, all that nonsense of the common and uncommon races, separating the classic Tolkienian races from the "exotic" ones, something that didn't happened in core 4e. Core 4e assumed all the races in the world were common. Essentials also tried to make the world humanocentrist, by giving in delineated regions with clear borders in the Conquest of Nerath map, with countries that were mostly inhabited by humans, even in regions were that made no sense (like for instance, Rethmil). This was something that they wanted to avoid in core 4e (per the preview books), as they wanted to give the world a more fantastic feel. I remember this was one of my big gripes against Essentials at the time. Another thing I remember people complaining at the time, was how they changed some of the monstrous races back into their "evil" lore of editions past. For instance, in core 4e gnolls had a lore that made them more the noble savage trope, but Essentials turned them into the demonic monster stereotype, something I remember 4e fans really disliked back then. [/QUOTE]
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