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General Tabletop Discussion
*Dungeons & Dragons
Have you ever seen these weapons used regularly by PC's in a D&D 5e game?
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<blockquote data-quote="James Gasik" data-source="post: 8733340" data-attributes="member: 6877472"><p>I can see a few problems with trying to improve two handed weapons.</p><p></p><p>150% Strength damage is only going to result in a crummy +1 or +2. Not really a meaningful advantage. Plus it requires math (the horror!) so I understand why WotC decided not to bother. And to be fair, they dropped that in 4e as well (but I'll get back to 4e in a moment).</p><p></p><p>So let's increase the dice. Well, you could say a heavy polearm does 2d8 and a heavy two hander does 3d6. But those crit fishing Barbarians and Half Orcs would be pretty sad when they only get crummy d8 or d6's! D&D isn't likely to switch to unorthodox dice any time soon. I guess you could have a d20 damage weapon, but I think some people would balk at the idea, lol.</p><p></p><p>And given that WotC wants people to either do more dice of damage <strong>or</strong> get more attacks, the damage of one of these adjusted two handers would get out of control quick once you add Extra Attack or Haste to the mix, making any other weapon seem woefully inferior.</p><p></p><p>Now 4e cut down on static damage bonuses and kept weapons pretty much the way they are now, but there was a minor and a major thing that edition did to make this viable.</p><p></p><p>The minor thing was the Brutal property, which let you reroll damage numbers of a certain value. So you could have a 2d6 weapon with Brutal 1, meaning it's actual damage range is 4-12 instead of 2-12. Or a d10 weapon with Brutal 2, meaning it's damage range is 3-10 instead of 1-10. </p><p></p><p>The major thing was that characters got abilities that multiplied your weapon dice. And even your basic "at will" weapon attacks would upgrade (kind of like how cantrips upgrade) after awhile.</p><p></p><p>So you might have a limited use attack that does 4d6 instead of 2d6, and a once in awhile 6d6 attack. And at higher levels, even your regular old "I swing" is doing 4d6, and you'd have limited use 6d6 attacks and maybe even a once a day 8 or 10d6 massive attack.</p><p></p><p>But it's worth pointing out 4e was designed in a way that you didn't get a ton of attacks each turn. The Fighter's potential 4 attacks (plus Action Surge) is the main reason why weapons are so conservative in 5e, and other classes need to seek out additional damage elsewhere.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8733340, member: 6877472"] I can see a few problems with trying to improve two handed weapons. 150% Strength damage is only going to result in a crummy +1 or +2. Not really a meaningful advantage. Plus it requires math (the horror!) so I understand why WotC decided not to bother. And to be fair, they dropped that in 4e as well (but I'll get back to 4e in a moment). So let's increase the dice. Well, you could say a heavy polearm does 2d8 and a heavy two hander does 3d6. But those crit fishing Barbarians and Half Orcs would be pretty sad when they only get crummy d8 or d6's! D&D isn't likely to switch to unorthodox dice any time soon. I guess you could have a d20 damage weapon, but I think some people would balk at the idea, lol. And given that WotC wants people to either do more dice of damage [B]or[/B] get more attacks, the damage of one of these adjusted two handers would get out of control quick once you add Extra Attack or Haste to the mix, making any other weapon seem woefully inferior. Now 4e cut down on static damage bonuses and kept weapons pretty much the way they are now, but there was a minor and a major thing that edition did to make this viable. The minor thing was the Brutal property, which let you reroll damage numbers of a certain value. So you could have a 2d6 weapon with Brutal 1, meaning it's actual damage range is 4-12 instead of 2-12. Or a d10 weapon with Brutal 2, meaning it's damage range is 3-10 instead of 1-10. The major thing was that characters got abilities that multiplied your weapon dice. And even your basic "at will" weapon attacks would upgrade (kind of like how cantrips upgrade) after awhile. So you might have a limited use attack that does 4d6 instead of 2d6, and a once in awhile 6d6 attack. And at higher levels, even your regular old "I swing" is doing 4d6, and you'd have limited use 6d6 attacks and maybe even a once a day 8 or 10d6 massive attack. But it's worth pointing out 4e was designed in a way that you didn't get a ton of attacks each turn. The Fighter's potential 4 attacks (plus Action Surge) is the main reason why weapons are so conservative in 5e, and other classes need to seek out additional damage elsewhere. [/QUOTE]
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Community
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Have you ever seen these weapons used regularly by PC's in a D&D 5e game?
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